using System.Collections.Generic; namespace Server.Engines.Mahjong { public class MahjongPlayers { private bool[] m_InGame; private Mobile[] m_Players; private bool[] m_PublicHand; private int[] m_Scores; private List m_Spectators; public MahjongPlayers(MahjongGame game, int maxPlayers, int baseScore) { Game = game; m_Spectators = new List(); m_Players = new Mobile[maxPlayers]; m_InGame = new bool[maxPlayers]; m_PublicHand = new bool[maxPlayers]; m_Scores = new int[maxPlayers]; for (int i = 0; i < m_Scores.Length; i++) m_Scores[i] = baseScore; } public MahjongPlayers(MahjongGame game, GenericReader reader) { Game = game; m_Spectators = new List(); int version = reader.ReadInt(); int seats = reader.ReadInt(); m_Players = new Mobile[seats]; m_InGame = new bool[seats]; m_PublicHand = new bool[seats]; m_Scores = new int[seats]; for (int i = 0; i < seats; i++) { m_Players[i] = reader.ReadMobile(); m_PublicHand[i] = reader.ReadBool(); m_Scores[i] = reader.ReadInt(); } DealerPosition = reader.ReadInt(); } public MahjongGame Game{ get; } public int Seats => m_Players.Length; public Mobile Dealer => m_Players[DealerPosition]; public int DealerPosition{ get; private set; } public Mobile GetPlayer(int index) { if (index < 0 || index >= m_Players.Length) return null; return m_Players[index]; } public int GetPlayerIndex(Mobile mobile) { for (int i = 0; i < m_Players.Length; i++) if (m_Players[i] == mobile) return i; return -1; } public bool IsInGameDealer(Mobile mobile) { if (Dealer != mobile) return false; return m_InGame[DealerPosition]; } public bool IsInGamePlayer(int index) { if (index < 0 || index >= m_Players.Length || m_Players[index] == null) return false; return m_InGame[index]; } public bool IsInGamePlayer(Mobile mobile) { int index = GetPlayerIndex(mobile); return IsInGamePlayer(index); } public bool IsSpectator(Mobile mobile) { return m_Spectators.Contains(mobile); } public int GetScore(int index) { if (index < 0 || index >= m_Scores.Length) return 0; return m_Scores[index]; } public bool IsPublic(int index) { if (index < 0 || index >= m_PublicHand.Length) return false; return m_PublicHand[index]; } public void SetPublic(int index, bool value) { if (index < 0 || index >= m_PublicHand.Length || m_PublicHand[index] == value) return; m_PublicHand[index] = value; SendTilesPacket(true, !Game.SpectatorVision); if (IsInGamePlayer(index)) m_Players[index].SendLocalizedMessage(value ? 1062775 : 1062776); // Your hand is [not] publicly viewable. } public List GetInGameMobiles(bool players, bool spectators) { List list = new List(); if (players) for (int i = 0; i < m_Players.Length; i++) if (IsInGamePlayer(i)) list.Add(m_Players[i]); if (spectators) list.AddRange(m_Spectators); return list; } public void CheckPlayers() { bool removed = false; for (int i = 0; i < m_Players.Length; i++) { Mobile player = m_Players[i]; if (player == null) continue; if (player.Deleted) { m_Players[i] = null; SendPlayerExitMessage(player); UpdateDealer(true); removed = true; } else if (m_InGame[i]) { if (player.NetState == null) { m_InGame[i] = false; SendPlayerExitMessage(player); UpdateDealer(true); removed = true; } else if (!Game.IsAccessibleTo(player) || player.Map != Game.Map || !player.InRange(Game.GetWorldLocation(), 5)) { m_InGame[i] = false; player.Send(new MahjongRelieve(Game)); SendPlayerExitMessage(player); UpdateDealer(true); removed = true; } } } for (int i = 0; i < m_Spectators.Count;) { Mobile mobile = m_Spectators[i]; if (mobile.NetState == null || mobile.Deleted) { m_Spectators.RemoveAt(i); } else if (!Game.IsAccessibleTo(mobile) || mobile.Map != Game.Map || !mobile.InRange(Game.GetWorldLocation(), 5)) { m_Spectators.RemoveAt(i); mobile.Send(new MahjongRelieve(Game)); } else { i++; } } if (removed && !UpdateSpectators()) SendPlayersPacket(true, true); } private void UpdateDealer(bool message) { if (IsInGamePlayer(DealerPosition)) return; for (int i = DealerPosition + 1; i < m_Players.Length; i++) if (IsInGamePlayer(i)) { DealerPosition = i; if (message) SendDealerChangedMessage(); return; } for (int i = 0; i < DealerPosition; i++) if (IsInGamePlayer(i)) { DealerPosition = i; if (message) SendDealerChangedMessage(); return; } } private int GetNextSeat() { for (int i = DealerPosition; i < m_Players.Length; i++) if (m_Players[i] == null) return i; for (int i = 0; i < DealerPosition; i++) if (m_Players[i] == null) return i; return -1; } private bool UpdateSpectators() { if (m_Spectators.Count == 0) return false; int nextSeat = GetNextSeat(); if (nextSeat >= 0) { Mobile newPlayer = m_Spectators[0]; m_Spectators.RemoveAt(0); AddPlayer(newPlayer, nextSeat, false); UpdateSpectators(); return true; } return false; } private void AddPlayer(Mobile player, int index, bool sendJoinGame) { m_Players[index] = player; m_InGame[index] = true; UpdateDealer(false); if (sendJoinGame) player.Send(new MahjongJoinGame(Game)); SendPlayersPacket(true, true); player.Send(new MahjongGeneralInfo(Game)); player.Send(new MahjongTilesInfo(Game, player)); if (DealerPosition == index) SendLocalizedMessage(1062773, player.Name); // ~1_name~ has entered the game as the dealer. else SendLocalizedMessage(1062772, player.Name); // ~1_name~ has entered the game as a player. } private void AddSpectator(Mobile mobile) { if (!IsSpectator(mobile)) m_Spectators.Add(mobile); mobile.Send(new MahjongJoinGame(Game)); mobile.Send(new MahjongPlayersInfo(Game, mobile)); mobile.Send(new MahjongGeneralInfo(Game)); mobile.Send(new MahjongTilesInfo(Game, mobile)); } public void Join(Mobile mobile) { int index = GetPlayerIndex(mobile); if (index >= 0) { AddPlayer(mobile, index, true); } else { int nextSeat = GetNextSeat(); if (nextSeat >= 0) AddPlayer(mobile, nextSeat, true); else AddSpectator(mobile); } } public void LeaveGame(Mobile player) { int index = GetPlayerIndex(player); if (index >= 0) { m_InGame[index] = false; SendPlayerExitMessage(player); UpdateDealer(true); SendPlayersPacket(true, true); } else { m_Spectators.Remove(player); } } public void ResetScores(int value) { for (int i = 0; i < m_Scores.Length; i++) m_Scores[i] = value; SendPlayersPacket(true, Game.ShowScores); SendLocalizedMessage(1062697); // The dealer redistributes the score sticks evenly. } public void TransferScore(Mobile from, int toPosition, int amount) { int fromPosition = GetPlayerIndex(from); Mobile to = GetPlayer(toPosition); if (fromPosition < 0 || to == null || m_Scores[fromPosition] < amount) return; m_Scores[fromPosition] -= amount; m_Scores[toPosition] += amount; if (Game.ShowScores) { SendPlayersPacket(true, true); } else { from.Send(new MahjongPlayersInfo(Game, from)); to.Send(new MahjongPlayersInfo(Game, to)); } SendLocalizedMessage(1062774, $"{from.Name}\t{to.Name}\t{amount}"); // ~1_giver~ gives ~2_receiver~ ~3_number~ points. } public void OpenSeat(int index) { Mobile player = GetPlayer(index); if (player == null) return; if (m_InGame[index]) player.Send(new MahjongRelieve(Game)); m_Players[index] = null; SendLocalizedMessage(1062699, player.Name); // ~1_name~ is relieved from the game by the dealer. UpdateDealer(true); if (!UpdateSpectators()) SendPlayersPacket(true, true); } public void AssignDealer(int index) { Mobile to = GetPlayer(index); if (to == null || !m_InGame[index]) return; int oldDealer = DealerPosition; DealerPosition = index; if (IsInGamePlayer(oldDealer)) m_Players[oldDealer].Send(new MahjongPlayersInfo(Game, m_Players[oldDealer])); to.Send(new MahjongPlayersInfo(Game, to)); SendDealerChangedMessage(); } private void SendDealerChangedMessage() { if (Dealer != null) SendLocalizedMessage(1062698, Dealer.Name); // ~1_name~ is assigned the dealer. } private void SendPlayerExitMessage(Mobile who) { SendLocalizedMessage(1062762, who.Name); // ~1_name~ has left the game. } public void SendPlayersPacket(bool players, bool spectators) { foreach (Mobile mobile in GetInGameMobiles(players, spectators)) mobile.Send(new MahjongPlayersInfo(Game, mobile)); } public void SendGeneralPacket(bool players, bool spectators) { List mobiles = GetInGameMobiles(players, spectators); if (mobiles.Count == 0) return; MahjongGeneralInfo generalInfo = new MahjongGeneralInfo(Game); generalInfo.Acquire(); foreach (Mobile mobile in mobiles) mobile.Send(generalInfo); generalInfo.Release(); } public void SendTilesPacket(bool players, bool spectators) { foreach (Mobile mobile in GetInGameMobiles(players, spectators)) mobile.Send(new MahjongTilesInfo(Game, mobile)); } public void SendTilePacket(MahjongTile tile, bool players, bool spectators) { foreach (Mobile mobile in GetInGameMobiles(players, spectators)) mobile.Send(new MahjongTileInfo(tile, mobile)); } public void SendRelievePacket(bool players, bool spectators) { List mobiles = GetInGameMobiles(players, spectators); if (mobiles.Count == 0) return; MahjongRelieve relieve = new MahjongRelieve(Game); relieve.Acquire(); foreach (Mobile mobile in mobiles) mobile.Send(relieve); relieve.Release(); } public void SendLocalizedMessage(int number) { foreach (Mobile mobile in GetInGameMobiles(true, true)) mobile.SendLocalizedMessage(number); } public void SendLocalizedMessage(int number, string args) { foreach (Mobile mobile in GetInGameMobiles(true, true)) mobile.SendLocalizedMessage(number, args); } public void Save(GenericWriter writer) { writer.Write(0); // version writer.Write(Seats); for (int i = 0; i < Seats; i++) { writer.Write(m_Players[i]); writer.Write(m_PublicHand[i]); writer.Write(m_Scores[i]); } writer.Write(DealerPosition); } } }