namespace Server.Items { public class OrnamentOfTheMagician : GoldBracelet { [Constructible] public OrnamentOfTheMagician() { Hue = 0x554; Attributes.CastRecovery = 3; Attributes.CastSpeed = 2; Attributes.LowerManaCost = 10; Attributes.LowerRegCost = 20; Resistances.Energy = 15; } public OrnamentOfTheMagician(Serial serial) : base(serial) { } public override int LabelNumber => 1061105; // Ornament of the Magician public override int ArtifactRarity => 11; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (Hue == 0x12B) Hue = 0x554; } } }