using System; using Server.Engines.Craft; namespace Server.Items { public enum GemType { None, StarSapphire, Emerald, Sapphire, Ruby, Citrine, Amethyst, Tourmaline, Amber, Diamond } public abstract class BaseJewel : Item, ICraftable { private GemType m_GemType; private int m_HitPoints; private int m_MaxHitPoints; private CraftResource m_Resource; public BaseJewel(int itemID, Layer layer) : base(itemID) { Attributes = new AosAttributes(this); Resistances = new AosElementAttributes(this); SkillBonuses = new AosSkillBonuses(this); m_Resource = CraftResource.Iron; m_GemType = GemType.None; Layer = layer; m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax(InitMinHits, InitMaxHits); } public BaseJewel(Serial serial) : base(serial) { } [CommandProperty(AccessLevel.GameMaster)] public int MaxHitPoints { get => m_MaxHitPoints; set { m_MaxHitPoints = value; InvalidateProperties(); } } [CommandProperty(AccessLevel.GameMaster)] public int HitPoints { get => m_HitPoints; set { if (value != m_HitPoints && MaxHitPoints > 0) { m_HitPoints = value; if (m_HitPoints < 0) Delete(); else if (m_HitPoints > MaxHitPoints) m_HitPoints = MaxHitPoints; InvalidateProperties(); } } } [CommandProperty(AccessLevel.Player)] public AosAttributes Attributes{ get; private set; } [CommandProperty(AccessLevel.GameMaster)] public AosElementAttributes Resistances{ get; private set; } [CommandProperty(AccessLevel.GameMaster)] public AosSkillBonuses SkillBonuses{ get; private set; } [CommandProperty(AccessLevel.GameMaster)] public CraftResource Resource { get => m_Resource; set { m_Resource = value; Hue = CraftResources.GetHue(m_Resource); } } [CommandProperty(AccessLevel.GameMaster)] public GemType GemType { get => m_GemType; set { m_GemType = value; InvalidateProperties(); } } public override int PhysicalResistance => Resistances.Physical; public override int FireResistance => Resistances.Fire; public override int ColdResistance => Resistances.Cold; public override int PoisonResistance => Resistances.Poison; public override int EnergyResistance => Resistances.Energy; public virtual int BaseGemTypeNumber => 0; public virtual int InitMinHits => 0; public virtual int InitMaxHits => 0; public override int LabelNumber { get { if (m_GemType == GemType.None) return base.LabelNumber; return BaseGemTypeNumber + (int)m_GemType - 1; } } public virtual int ArtifactRarity => 0; #region ICraftable Members public int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue) { Type resourceType = typeRes; if (resourceType == null) resourceType = craftItem.Resources.GetAt(0).ItemType; Resource = CraftResources.GetFromType(resourceType); CraftContext context = craftSystem.GetContext(from); if (context?.DoNotColor == true) Hue = 0; if (1 < craftItem.Resources.Count) { resourceType = craftItem.Resources.GetAt(1).ItemType; if (resourceType == typeof(StarSapphire)) GemType = GemType.StarSapphire; else if (resourceType == typeof(Emerald)) GemType = GemType.Emerald; else if (resourceType == typeof(Sapphire)) GemType = GemType.Sapphire; else if (resourceType == typeof(Ruby)) GemType = GemType.Ruby; else if (resourceType == typeof(Citrine)) GemType = GemType.Citrine; else if (resourceType == typeof(Amethyst)) GemType = GemType.Amethyst; else if (resourceType == typeof(Tourmaline)) GemType = GemType.Tourmaline; else if (resourceType == typeof(Amber)) GemType = GemType.Amber; else if (resourceType == typeof(Diamond)) GemType = GemType.Diamond; } return 1; } #endregion public override void OnAfterDuped(Item newItem) { if (!(newItem is BaseJewel jewel)) return; jewel.Attributes = new AosAttributes(newItem, Attributes); jewel.Resistances = new AosElementAttributes(newItem, Resistances); jewel.SkillBonuses = new AosSkillBonuses(newItem, SkillBonuses); } public override void OnAdded(IEntity parent) { if (Core.AOS && parent is Mobile from) { SkillBonuses.AddTo(from); int strBonus = Attributes.BonusStr; int dexBonus = Attributes.BonusDex; int intBonus = Attributes.BonusInt; if (strBonus != 0 || dexBonus != 0 || intBonus != 0) { string modName = Serial.ToString(); if (strBonus != 0) from.AddStatMod(new StatMod(StatType.Str, modName + "Str", strBonus, TimeSpan.Zero)); if (dexBonus != 0) from.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero)); if (intBonus != 0) from.AddStatMod(new StatMod(StatType.Int, modName + "Int", intBonus, TimeSpan.Zero)); } from.CheckStatTimers(); } } public override void OnRemoved(IEntity parent) { if (Core.AOS && parent is Mobile from) { SkillBonuses.Remove(); string modName = Serial.ToString(); from.RemoveStatMod(modName + "Str"); from.RemoveStatMod(modName + "Dex"); from.RemoveStatMod(modName + "Int"); from.CheckStatTimers(); } } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); SkillBonuses.GetProperties(list); int prop; if ((prop = ArtifactRarity) > 0) list.Add(1061078, prop.ToString()); // artifact rarity ~1_val~ if ((prop = Attributes.WeaponDamage) != 0) list.Add(1060401, prop.ToString()); // damage increase ~1_val~% if ((prop = Attributes.DefendChance) != 0) list.Add(1060408, prop.ToString()); // defense chance increase ~1_val~% if ((prop = Attributes.BonusDex) != 0) list.Add(1060409, prop.ToString()); // dexterity bonus ~1_val~ if ((prop = Attributes.EnhancePotions) != 0) list.Add(1060411, prop.ToString()); // enhance potions ~1_val~% if ((prop = Attributes.CastRecovery) != 0) list.Add(1060412, prop.ToString()); // faster cast recovery ~1_val~ if ((prop = Attributes.CastSpeed) != 0) list.Add(1060413, prop.ToString()); // faster casting ~1_val~ if ((prop = Attributes.AttackChance) != 0) list.Add(1060415, prop.ToString()); // hit chance increase ~1_val~% if ((prop = Attributes.BonusHits) != 0) list.Add(1060431, prop.ToString()); // hit point increase ~1_val~ if ((prop = Attributes.BonusInt) != 0) list.Add(1060432, prop.ToString()); // intelligence bonus ~1_val~ if ((prop = Attributes.LowerManaCost) != 0) list.Add(1060433, prop.ToString()); // lower mana cost ~1_val~% if ((prop = Attributes.LowerRegCost) != 0) list.Add(1060434, prop.ToString()); // lower reagent cost ~1_val~% if ((prop = Attributes.Luck) != 0) list.Add(1060436, prop.ToString()); // luck ~1_val~ if ((prop = Attributes.BonusMana) != 0) list.Add(1060439, prop.ToString()); // mana increase ~1_val~ if ((prop = Attributes.RegenMana) != 0) list.Add(1060440, prop.ToString()); // mana regeneration ~1_val~ if ((prop = Attributes.NightSight) != 0) list.Add(1060441); // night sight if ((prop = Attributes.ReflectPhysical) != 0) list.Add(1060442, prop.ToString()); // reflect physical damage ~1_val~% if ((prop = Attributes.RegenStam) != 0) list.Add(1060443, prop.ToString()); // stamina regeneration ~1_val~ if ((prop = Attributes.RegenHits) != 0) list.Add(1060444, prop.ToString()); // hit point regeneration ~1_val~ if ((prop = Attributes.SpellChanneling) != 0) list.Add(1060482); // spell channeling if ((prop = Attributes.SpellDamage) != 0) list.Add(1060483, prop.ToString()); // spell damage increase ~1_val~% if ((prop = Attributes.BonusStam) != 0) list.Add(1060484, prop.ToString()); // stamina increase ~1_val~ if ((prop = Attributes.BonusStr) != 0) list.Add(1060485, prop.ToString()); // strength bonus ~1_val~ if ((prop = Attributes.WeaponSpeed) != 0) list.Add(1060486, prop.ToString()); // swing speed increase ~1_val~% if (Core.ML && (prop = Attributes.IncreasedKarmaLoss) != 0) list.Add(1075210, prop.ToString()); // Increased Karma Loss ~1val~% base.AddResistanceProperties(list); if (m_HitPoints >= 0 && m_MaxHitPoints > 0) list.Add(1060639, "{0}\t{1}", m_HitPoints, m_MaxHitPoints); // durability ~1_val~ / ~2_val~ } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(3); // version writer.WriteEncodedInt(m_MaxHitPoints); writer.WriteEncodedInt(m_HitPoints); writer.WriteEncodedInt((int)m_Resource); writer.WriteEncodedInt((int)m_GemType); Attributes.Serialize(writer); Resistances.Serialize(writer); SkillBonuses.Serialize(writer); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 3: { m_MaxHitPoints = reader.ReadEncodedInt(); m_HitPoints = reader.ReadEncodedInt(); goto case 2; } case 2: { m_Resource = (CraftResource)reader.ReadEncodedInt(); m_GemType = (GemType)reader.ReadEncodedInt(); goto case 1; } case 1: { Attributes = new AosAttributes(this, reader); Resistances = new AosElementAttributes(this, reader); SkillBonuses = new AosSkillBonuses(this, reader); Mobile m = Parent as Mobile; if (Core.AOS && m != null) SkillBonuses.AddTo(m); int strBonus = Attributes.BonusStr; int dexBonus = Attributes.BonusDex; int intBonus = Attributes.BonusInt; if (m != null && (strBonus != 0 || dexBonus != 0 || intBonus != 0)) { string modName = Serial.ToString(); if (strBonus != 0) m.AddStatMod(new StatMod(StatType.Str, modName + "Str", strBonus, TimeSpan.Zero)); if (dexBonus != 0) m.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero)); if (intBonus != 0) m.AddStatMod(new StatMod(StatType.Int, modName + "Int", intBonus, TimeSpan.Zero)); } m?.CheckStatTimers(); break; } case 0: { Attributes = new AosAttributes(this); Resistances = new AosElementAttributes(this); SkillBonuses = new AosSkillBonuses(this); break; } } if (version < 2) { m_Resource = CraftResource.Iron; m_GemType = GemType.None; } } } }