using System; namespace Server.Items { public class Brazier : BaseLight { [Constructible] public Brazier() : base(0xE31) { Movable = false; Duration = TimeSpan.Zero; // Never burnt out Burning = true; Light = LightType.Circle225; Weight = 20.0; } public Brazier(Serial serial) : base(serial) { } public override int LitItemID => 0xE31; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }