using System; namespace Server.Items { public class Candle : BaseEquipableLight { [Constructible] public Candle() : base(0xA28) { if (Burnout) Duration = TimeSpan.FromMinutes(20); else Duration = TimeSpan.Zero; Burning = false; Light = LightType.Circle150; Weight = 1.0; } public Candle(Serial serial) : base(serial) { } public override int LitItemID => 0xA0F; public override int UnlitItemID => 0xA28; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }