using System; namespace Server.Items { public class HangingLantern : BaseLight { [Constructible] public HangingLantern() : base(0xA1D) { Movable = false; Duration = TimeSpan.Zero; // Never burnt out Burning = false; Light = LightType.Circle300; Weight = 40.0; } public HangingLantern(Serial serial) : base(serial) { } public override int LitItemID => 0xA1A; public override int UnlitItemID => 0xA1D; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }