using System; namespace Server.Items { public class HeatingStand : BaseLight { [Constructible] public HeatingStand() : base(0x1849) { if (Burnout) Duration = TimeSpan.FromMinutes(25); else Duration = TimeSpan.Zero; Burning = false; Light = LightType.Empty; Weight = 1.0; } public HeatingStand(Serial serial) : base(serial) { } public override int LitItemID => 0x184A; public override int UnlitItemID => 0x1849; public override void Ignite() { base.Ignite(); if (ItemID == LitItemID) Light = LightType.Circle150; else if (ItemID == UnlitItemID) Light = LightType.Empty; } public override void Douse() { base.Douse(); if (ItemID == LitItemID) Light = LightType.Circle150; else if (ItemID == UnlitItemID) Light = LightType.Empty; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }