using System; namespace Server.Items { [Flippable] public class RedHangingLantern : BaseLight { [Constructible] public RedHangingLantern() : base(0x24C2) { Movable = true; Duration = TimeSpan.Zero; // Never burnt out Burning = false; Light = LightType.Circle300; Weight = 3.0; } public RedHangingLantern(Serial serial) : base(serial) { } public override int LitItemID { get { if (ItemID == 0x24C2) return 0x24C1; return 0x24C3; } } public override int UnlitItemID { get { if (ItemID == 0x24C1) return 0x24C2; return 0x24C4; } } public void Flip() { Light = LightType.Circle300; switch (ItemID) { case 0x24C2: ItemID = 0x24C4; break; case 0x24C1: ItemID = 0x24C3; break; case 0x24C4: ItemID = 0x24C2; break; case 0x24C3: ItemID = 0x24C1; break; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }