using System; namespace Server.Items { [Flippable] public class RoundPaperLantern : BaseLight { [Constructible] public RoundPaperLantern() : base(0x24CA) { Movable = true; Duration = TimeSpan.Zero; // Never burnt out Burning = false; Light = LightType.Circle150; Weight = 3.0; } public RoundPaperLantern(Serial serial) : base(serial) { } public override int LitItemID => 0x24C9; public override int UnlitItemID => 0x24CA; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }