using System; using Server.Mobiles; namespace Server.Items { public class Torch : BaseEquipableLight { [Constructible] public Torch() : base(0xF6B) { if (Burnout) Duration = TimeSpan.FromMinutes(30); else Duration = TimeSpan.Zero; Burning = false; Light = LightType.Circle300; Weight = 1.0; } public Torch(Serial serial) : base(serial) { } public override int LitItemID => 0xA12; public override int UnlitItemID => 0xF6B; public override int LitSound => 0x54; public override int UnlitSound => 0x4BB; public override void OnAdded(IEntity parent) { base.OnAdded(parent); if (parent is Mobile mobile && Burning) MeerMage.StopEffect(mobile, true); } public override void Ignite() { base.Ignite(); if (Parent is Mobile mobile && Burning) MeerMage.StopEffect(mobile, true); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (Weight == 2.0) Weight = 1.0; } } }