using System; namespace Server.Items { [Flippable] public class WallSconce : BaseLight { [Constructible] public WallSconce() : base(0x9FB) { Movable = false; Duration = TimeSpan.Zero; // Never burnt out Burning = false; Light = LightType.WestBig; Weight = 3.0; } public WallSconce(Serial serial) : base(serial) { } public override int LitItemID { get { if (ItemID == 0x9FB) return 0x9FD; return 0xA02; } } public override int UnlitItemID { get { if (ItemID == 0x9FD) return 0x9FB; return 0xA00; } } public void Flip() { if (Light == LightType.WestBig) Light = LightType.NorthBig; else if (Light == LightType.NorthBig) Light = LightType.WestBig; switch (ItemID) { case 0x9FB: ItemID = 0xA00; break; case 0x9FD: ItemID = 0xA02; break; case 0xA00: ItemID = 0x9FB; break; case 0xA02: ItemID = 0x9FD; break; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }