using System; namespace Server.Items { [Flippable] public class WallTorch : BaseLight { [Constructible] public WallTorch() : base(0xA05) { Movable = false; Duration = TimeSpan.Zero; // Never burnt out Burning = false; Light = LightType.WestBig; Weight = 3.0; } public WallTorch(Serial serial) : base(serial) { } public override int LitItemID { get { if (ItemID == 0xA05) return 0xA07; return 0xA0C; } } public override int UnlitItemID { get { if (ItemID == 0xA07) return 0xA05; return 0xA0A; } } public void Flip() { if (Light == LightType.WestBig) Light = LightType.NorthBig; else if (Light == LightType.NorthBig) Light = LightType.WestBig; switch (ItemID) { case 0xA05: ItemID = 0xA0A; break; case 0xA07: ItemID = 0xA0C; break; case 0xA0A: ItemID = 0xA05; break; case 0xA0C: ItemID = 0xA07; break; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }