namespace Server.Items { public class BlazeOfDeath : Halberd { [Constructible] public BlazeOfDeath() { Hue = 0x501; WeaponAttributes.HitFireArea = 50; WeaponAttributes.HitFireball = 50; Attributes.WeaponSpeed = 25; Attributes.WeaponDamage = 35; WeaponAttributes.ResistFireBonus = 10; WeaponAttributes.LowerStatReq = 100; } public BlazeOfDeath(Serial serial) : base(serial) { } public override int LabelNumber => 1063486; public override int InitMinHits => 255; public override int InitMaxHits => 255; public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct) { fire = 50; phys = 50; cold = pois = nrgy = chaos = direct = 0; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }