namespace Server.Items { public class BurglarsBandana : Bandana { [Constructible] public BurglarsBandana() { Hue = Utility.RandomBool() ? 0x58C : 0x10; SkillBonuses.SetValues(0, SkillName.Stealing, 10.0); SkillBonuses.SetValues(1, SkillName.Stealth, 10.0); SkillBonuses.SetValues(2, SkillName.Snooping, 10.0); Attributes.BonusDex = 5; } public BurglarsBandana(Serial serial) : base(serial) { } public override int LabelNumber => 1063473; public override int BasePhysicalResistance => 10; public override int BaseFireResistance => 5; public override int BaseColdResistance => 7; public override int BasePoisonResistance => 10; public override int BaseEnergyResistance => 10; public override int InitMinHits => 255; public override int InitMaxHits => 255; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(2); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version < 2) { Resistances.Physical = 0; Resistances.Fire = 0; Resistances.Cold = 0; Resistances.Poison = 0; Resistances.Energy = 0; } } } }