namespace Server.Items { public class CaptainQuacklebushsCutlass : Cutlass { [Constructible] public CaptainQuacklebushsCutlass() { Hue = 0x66C; Attributes.BonusDex = 5; Attributes.AttackChance = 10; Attributes.WeaponSpeed = 20; Attributes.WeaponDamage = 50; WeaponAttributes.UseBestSkill = 1; } public CaptainQuacklebushsCutlass(Serial serial) : base(serial) { } public override int LabelNumber => 1063474; public override int InitMinHits => 255; public override int InitMaxHits => 255; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (Attributes.AttackChance == 50) Attributes.AttackChance = 10; } } }