namespace Server.Items { public class DreadPirateHat : TricorneHat { [Constructible] public DreadPirateHat() { Hue = 0x497; SkillBonuses.SetValues(0, Utility.RandomCombatSkill(), 10.0); Attributes.BonusDex = 8; Attributes.AttackChance = 10; Attributes.NightSight = 1; } public DreadPirateHat(Serial serial) : base(serial) { } public override int LabelNumber => 1063467; public override int BaseColdResistance => 14; public override int BasePoisonResistance => 10; public override int InitMinHits => 255; public override int InitMaxHits => 255; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(3); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version < 3) { Resistances.Cold = 0; Resistances.Poison = 0; } if (version < 1) { Attributes.Luck = 0; Attributes.AttackChance = 10; Attributes.NightSight = 1; SkillBonuses.SetValues(0, Utility.RandomCombatSkill(), 10.0); SkillBonuses.SetBonus(1, 0); } } } }