namespace Server.Items { public class GlovesOfThePugilist : LeatherGloves { [Constructible] public GlovesOfThePugilist() { Hue = 0x6D1; SkillBonuses.SetValues(0, SkillName.Wrestling, 10.0); Attributes.BonusDex = 8; Attributes.WeaponDamage = 15; } public GlovesOfThePugilist(Serial serial) : base(serial) { } public override int LabelNumber => 1070690; public override int BasePhysicalResistance => 18; public override int InitMinHits => 255; public override int InitMaxHits => 255; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }