namespace Server.Items { public class HeartOfTheLion : PlateChest { [Constructible] public HeartOfTheLion() { Hue = 0x501; Attributes.Luck = 95; Attributes.DefendChance = 15; ArmorAttributes.LowerStatReq = 100; ArmorAttributes.MageArmor = 1; } public HeartOfTheLion(Serial serial) : base(serial) { } public override int LabelNumber => 1070817; // Heart of the Lion public override int BasePhysicalResistance => 15; public override int BaseFireResistance => 10; public override int BaseColdResistance => 10; public override int BasePoisonResistance => 10; public override int BaseEnergyResistance => 10; public override int InitMinHits => 255; public override int InitMaxHits => 255; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }