namespace Server.Items { public class IolosLute : Lute { [Constructible] public IolosLute() { Hue = 0x47E; Slayer = SlayerName.Silver; //Slayer2 = SlayerName.DaemonDismissal; Slayer2 = SlayerName.Exorcism; } public IolosLute(Serial serial) : base(serial) { } public override int LabelNumber => 1063479; public override int InitMinUses => 1600; public override int InitMaxUses => 1600; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }