namespace Server.Items { public class LunaLance : Lance { [Constructible] public LunaLance() { Hue = 0x47E; SkillBonuses.SetValues(0, SkillName.Chivalry, 10.0); Attributes.BonusStr = 5; Attributes.WeaponSpeed = 20; Attributes.WeaponDamage = 35; WeaponAttributes.UseBestSkill = 1; } public LunaLance(Serial serial) : base(serial) { } public override int LabelNumber => 1063469; public override int InitMinHits => 255; public override int InitMaxHits => 255; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }