namespace Server.Items { public class AegisOfGrace : DragonHelm { [Constructible] public AegisOfGrace() { SkillBonuses.SetValues(0, SkillName.MagicResist, 10.0); Attributes.DefendChance = 20; ArmorAttributes.SelfRepair = 2; } public AegisOfGrace(Serial serial) : base(serial) { } public override int LabelNumber => 1075047; // Aegis of Grace public override int BasePhysicalResistance => 10; public override int BaseFireResistance => 9; public override int BaseColdResistance => 7; public override int BasePoisonResistance => 7; public override int BaseEnergyResistance => 15; public override ArmorMaterialType MaterialType => ArmorMaterialType.Dragon; public override CraftResource DefaultResource => CraftResource.Iron; public override int InitMinHits => 255; public override int InitMaxHits => 255; public override Race RequiredRace => Race.Elf; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }