namespace Server.Items { public class BloodwoodSpirit : BaseTalisman { [Constructible] public BloodwoodSpirit() : base(0x2F5A) { Hue = 0x27; MaxChargeTime = 1200; Removal = TalismanRemoval.Damage; Blessed = GetRandomBlessed(); Protection = GetRandomProtection(false); SkillBonuses.SetValues(0, SkillName.SpiritSpeak, 10.0); SkillBonuses.SetValues(1, SkillName.Necromancy, 5.0); } public BloodwoodSpirit(Serial serial) : base(serial) { } public override int LabelNumber => 1075034; // Bloodwood Spirit public override bool ForceShowName => true; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(1); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version == 0 && (Protection == null || Protection.IsEmpty)) Protection = GetRandomProtection(false); } } }