namespace Server.Items { public class Bonesmasher : DiamondMace { [Constructible] public Bonesmasher() { ItemID = 0x2D30; Hue = 0x482; SkillBonuses.SetValues(0, SkillName.Macing, 10.0); WeaponAttributes.HitLeechMana = 40; WeaponAttributes.SelfRepair = 2; } public Bonesmasher(Serial serial) : base(serial) { } public override int LabelNumber => 1075030; // Bonesmasher public override int InitMinHits => 255; public override int InitMaxHits => 255; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }