namespace Server.Items { public class BrightsightLenses : ElvenGlasses { [Constructible] public BrightsightLenses() { Hue = 0x501; Attributes.NightSight = 1; Attributes.RegenMana = 3; ArmorAttributes.SelfRepair = 3; } public BrightsightLenses(Serial serial) : base(serial) { } public override int LabelNumber => 1075039; // Brightsight Lenses public override int BasePhysicalResistance => 9; public override int BaseFireResistance => 29; public override int BaseColdResistance => 7; public override int BasePoisonResistance => 8; public override int BaseEnergyResistance => 7; public override int InitMinHits => 255; public override int InitMaxHits => 255; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(1); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version < 1) { WeaponAttributes.SelfRepair = 0; ArmorAttributes.SelfRepair = 3; } } } }