namespace Server.Items { public class QuiverOfRage : BaseQuiver { [Constructible] public QuiverOfRage() { Hue = 0x24C; WeightReduction = 25; DamageIncrease = 10; } public QuiverOfRage(Serial serial) : base(serial) { } public override int LabelNumber => 1075038; // Quiver of Rage public override void AlterBowDamage(ref int phys, ref int fire, ref int cold, ref int pois, ref int nrgy, ref int chaos, ref int direct) { chaos = direct = 0; phys = fire = cold = pois = nrgy = 20; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }