namespace Server.Items { public class RaedsGlory : WarCleaver { [Constructible] public RaedsGlory() { ItemID = 0x2D23; Hue = 0x1E6; Attributes.BonusMana = 8; Attributes.SpellChanneling = 1; Attributes.WeaponSpeed = 20; WeaponAttributes.HitLeechHits = 40; } public RaedsGlory(Serial serial) : base(serial) { } public override int LabelNumber => 1075036; // Raed's Glory public override int InitMinHits => 255; public override int InitMaxHits => 255; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }