namespace Server.Items { public class Windsong : MagicalShortbow { [Constructible] public Windsong() { Hue = 0xF7; Attributes.WeaponDamage = 35; WeaponAttributes.SelfRepair = 3; Velocity = 25; } public Windsong(Serial serial) : base(serial) { } public override int LabelNumber => 1075031; // Windsong public override int InitMinHits => 255; public override int InitMaxHits => 255; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }