namespace Server.Items { public class PolarBearMask : BearMask { [Constructible] public PolarBearMask() { Hue = 0x481; ClothingAttributes.SelfRepair = 3; Attributes.RegenHits = 2; Attributes.NightSight = 1; } public PolarBearMask(Serial serial) : base(serial) { } public override int LabelNumber => 1070637; public override int BasePhysicalResistance => 15; public override int BaseColdResistance => 21; public override int InitMinHits => 255; public override int InitMaxHits => 255; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(2); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version < 2) { Resistances.Physical = 0; Resistances.Cold = 0; } if (Attributes.NightSight == 0) Attributes.NightSight = 1; } } }