namespace Server.Items { public class ShieldOfInvulnerability : OrderShield { [Constructible] public ShieldOfInvulnerability() { Hue = 0x4F2; Attributes.SpellChanneling = 1; Attributes.ReflectPhysical = 10; Attributes.DefendChance = 15; ArmorAttributes.LowerStatReq = 100; } public ShieldOfInvulnerability(Serial serial) : base(serial) { } public override int LabelNumber => 1070693; public override int BasePhysicalResistance => 8; public override int BaseFireResistance => 0; public override int BaseColdResistance => 0; public override int BasePoisonResistance => 0; public override int BaseEnergyResistance => 0; public override int InitMinHits => 255; public override int InitMaxHits => 255; public override bool Validate(Mobile m) { return true; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }