namespace Server.Items { public class VioletCourage : FemalePlateChest { [Constructible] public VioletCourage() { Hue = 0x486; Attributes.Luck = 95; Attributes.DefendChance = 15; ArmorAttributes.LowerStatReq = 100; ArmorAttributes.MageArmor = 1; } public VioletCourage(Serial serial) : base(serial) { } public override int LabelNumber => 1063471; public override int BasePhysicalResistance => 14; public override int BaseFireResistance => 12; public override int BaseColdResistance => 12; public override int BasePoisonResistance => 8; public override int BaseEnergyResistance => 9; public override int InitMinHits => 255; public override int InitMaxHits => 255; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }