namespace Server.Items { public class OrigamiPaper : Item { [Constructible] public OrigamiPaper() : base(0x2830) { } public OrigamiPaper(Serial serial) : base(serial) { } public override int LabelNumber => 1030288; // origami paper public override void OnDoubleClick(Mobile from) { if (!IsChildOf(from.Backpack)) { from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it. } else { Delete(); Item i = null; switch (Utility.Random(from.BAC >= 5 ? 6 : 5)) { case 0: i = new OrigamiButterfly(); break; case 1: i = new OrigamiSwan(); break; case 2: i = new OrigamiFrog(); break; case 3: i = new OrigamiShape(); break; case 4: i = new OrigamiSongbird(); break; case 5: i = new OrigamiFish(); break; } if (i != null) from.AddToBackpack(i); from.SendLocalizedMessage(1070822); // You fold the paper into an interesting shape. } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } public class OrigamiButterfly : Item { [Constructible] public OrigamiButterfly() : base(0x2838) { LootType = LootType.Blessed; } public OrigamiButterfly(Serial serial) : base(serial) { } public override int LabelNumber => 1030296; // a delicate origami butterfly public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } public class OrigamiSwan : Item { [Constructible] public OrigamiSwan() : base(0x2839) { LootType = LootType.Blessed; } public OrigamiSwan(Serial serial) : base(serial) { } public override int LabelNumber => 1030297; // a delicate origami swan public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } public class OrigamiFrog : Item { [Constructible] public OrigamiFrog() : base(0x283A) { LootType = LootType.Blessed; } public OrigamiFrog(Serial serial) : base(serial) { } public override int LabelNumber => 1030298; // a delicate origami frog public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } public class OrigamiShape : Item { [Constructible] public OrigamiShape() : base(0x283B) { LootType = LootType.Blessed; } public OrigamiShape(Serial serial) : base(serial) { } public override int LabelNumber => 1030299; // an intricate geometric origami shape public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } public class OrigamiSongbird : Item { [Constructible] public OrigamiSongbird() : base(0x283C) { LootType = LootType.Blessed; } public OrigamiSongbird(Serial serial) : base(serial) { } public override int LabelNumber => 1030300; // a delicate origami songbird public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } public class OrigamiFish : Item { [Constructible] public OrigamiFish() : base(0x283D) { LootType = LootType.Blessed; } public OrigamiFish(Serial serial) : base(serial) { } public override int LabelNumber => 1030301; // a delicate origami fish public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }