using Server.Network; namespace Server.Items { [Flippable(0xE41, 0xE40)] public class TrashChest : Container { [Constructible] public TrashChest() : base(0xE41) { Movable = false; } public TrashChest(Serial serial) : base(serial) { } public override int DefaultMaxWeight => 0; // A value of 0 signals unlimited weight public override bool IsDecoContainer => false; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } public override bool OnDragDrop(Mobile from, Item dropped) { if (!base.OnDragDrop(from, dropped)) return false; PublicOverheadMessage(MessageType.Regular, 0x3B2, Utility.Random(1042891, 8)); dropped.Delete(); return true; } public override bool OnDragDropInto(Mobile from, Item item, Point3D p) { if (!base.OnDragDropInto(from, item, p)) return false; PublicOverheadMessage(MessageType.Regular, 0x3B2, Utility.Random(1042891, 8)); item.Delete(); return true; } } }