namespace Server.Items { public class HealersTouch : LeatherGloves { [Constructible] public HealersTouch() { LootType = LootType.Blessed; Attributes.BonusStam = 3; Attributes.ReflectPhysical = 5; } public HealersTouch(Serial serial) : base(serial) { } public override int LabelNumber => 1077684; // Healer's Touch public override int BasePhysicalResistance => 6; public override int BaseFireResistance => 6; public override int BaseColdResistance => 5; public override int BasePoisonResistance => 5; public override int BaseEnergyResistance => 5; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }