namespace Server.Items { public class PhilosophersHat : WizardsHat { [Constructible] public PhilosophersHat() { LootType = LootType.Blessed; Attributes.RegenMana = 1; Attributes.LowerRegCost = 7; } public PhilosophersHat(Serial serial) : base(serial) { } public override int LabelNumber => 1077602; // Philosopher's Hat public override int BasePhysicalResistance => 5; public override int BaseFireResistance => 5; public override int BaseColdResistance => 9; public override int BasePoisonResistance => 5; public override int BaseEnergyResistance => 5; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }