namespace Server.Items { public class Buckler : BaseShield { [Constructible] public Buckler() : base(0x1B73) { Weight = 5.0; } public Buckler(Serial serial) : base(serial) { } public override int BasePhysicalResistance => 0; public override int BaseFireResistance => 0; public override int BaseColdResistance => 0; public override int BasePoisonResistance => 1; public override int BaseEnergyResistance => 0; public override int InitMinHits => 40; public override int InitMaxHits => 50; public override int AosStrReq => 20; public override int ArmorBase => 7; public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); //version } } }