using System; using Server.Mobiles; using Server.Multis; using Server.Spells; using Server.Targeting; namespace Server.Items { public class SpecialFishingNet : Item { private static int[] m_Hues = { 0x09B, 0x0CD, 0x0D3, 0x14D, 0x1DD, 0x1E9, 0x1F4, 0x373, 0x451, 0x47F, 0x489, 0x492, 0x4B5, 0x8AA }; private static int[] m_WaterTiles = { 0x00A8, 0x00AB, 0x0136, 0x0137 }; private static int[] m_UndeepWaterTiles = { 0x1797, 0x179C }; [Constructible] public SpecialFishingNet() : base(0x0DCA) { Weight = 1.0; if (0.01 > Utility.RandomDouble()) Hue = Utility.RandomList(m_Hues); else Hue = 0x8A0; } public SpecialFishingNet(Serial serial) : base(serial) { } public override int LabelNumber => 1041079; // a special fishing net [CommandProperty(AccessLevel.GameMaster)] public bool InUse{ get; set; } public virtual bool RequireDeepWater => true; public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); AddNetProperties(list); } protected virtual void AddNetProperties(ObjectPropertyList list) { // as if the name wasn't enough.. list.Add(1017410); // Special Fishing Net } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(1); // version writer.Write(InUse); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 1: { InUse = reader.ReadBool(); if (InUse) Delete(); break; } } Stackable = false; } public override void OnDoubleClick(Mobile from) { if (InUse) { from.SendLocalizedMessage(1010483); // Someone is already using that net! } else if (IsChildOf(from.Backpack)) { from.SendLocalizedMessage(1010484); // Where do you wish to use the net? from.BeginTarget(-1, true, TargetFlags.None, OnTarget); } else { from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it. } } public void OnTarget(Mobile from, object obj) { if (Deleted || InUse) return; if (!(obj is IPoint3D p3D)) return; Map map = from.Map; if (map == null || map == Map.Internal) return; int x = p3D.X, y = p3D.Y, z = map.GetAverageZ(x, y); // OSI just takes the targeted Z if (!from.InRange(p3D, 6)) { from.SendLocalizedMessage(500976); // You need to be closer to the water to fish! } else if (!from.InLOS(obj)) { from.SendLocalizedMessage(500979); // You cannot see that location. } else if (RequireDeepWater ? FullValidation(map, x, y) : ValidateDeepWater(map, x, y) || ValidateUndeepWater(map, obj, ref z)) { Point3D p = new Point3D(x, y, z); if (GetType() == typeof(SpecialFishingNet)) for (int i = 1; i < Amount; ++i) // these were stackable before, doh from.AddToBackpack(new SpecialFishingNet()); InUse = true; Movable = false; MoveToWorld(p, map); SpellHelper.Turn(from, p); from.Animate(12, 5, 1, true, false, 0); Effects.SendLocationEffect(p, map, 0x352D, 16, 4); Effects.PlaySound(p, map, 0x364); int index = 0; Timer.DelayCall(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.25), 14, () => DoEffect(from, p, index++)); from.SendLocalizedMessage(RequireDeepWater ? 1010487 : 1074492); // You plunge the net into the sea... / You plunge the net into the water... } else { from.SendLocalizedMessage(RequireDeepWater ? 1010485 : 1074491); // You can only use this net in deep water! / You can only use this net in water! } } private void DoEffect(Mobile from, Point3D p, int index) { if (Deleted) return; if (index == 1) { Effects.SendLocationEffect(p, Map, 0x352D, 16, 4); Effects.PlaySound(p, Map, 0x364); } else if (index <= 7 || index == 14) { if (RequireDeepWater) for (int i = 0; i < 3; ++i) { int x, y; switch (Utility.Random(8)) { default: case 0: x = -1; y = -1; break; case 1: x = -1; y = 0; break; case 2: x = -1; y = +1; break; case 3: x = 0; y = -1; break; case 4: x = 0; y = +1; break; case 5: x = +1; y = -1; break; case 6: x = +1; y = 0; break; case 7: x = +1; y = +1; break; } Effects.SendLocationEffect(new Point3D(p.X + x, p.Y + y, p.Z), Map, 0x352D, 16, 4); } else Effects.SendLocationEffect(p, Map, 0x352D, 16, 4); if (Utility.RandomBool()) Effects.PlaySound(p, Map, 0x364); if (index == 14) FinishEffect(p, Map, from); else Z -= 1; } } protected virtual int GetSpawnCount() { int count = Utility.RandomMinMax(1, 3); if (Hue != 0x8A0) count += Utility.RandomMinMax(1, 2); return count; } protected void Spawn(Point3D p, Map map, BaseCreature spawn) { if (map == null) { spawn.Delete(); return; } int x = p.X, y = p.Y; for (int j = 0; j < 20; ++j) { int tx = p.X - 2 + Utility.Random(5); int ty = p.Y - 2 + Utility.Random(5); LandTile t = map.Tiles.GetLandTile(tx, ty); if (t.Z == p.Z && (t.ID >= 0xA8 && t.ID <= 0xAB || t.ID >= 0x136 && t.ID <= 0x137) && !SpellHelper.CheckMulti(new Point3D(tx, ty, p.Z), map)) { x = tx; y = ty; break; } } spawn.MoveToWorld(new Point3D(x, y, p.Z), map); if (spawn is Kraken && 0.2 > Utility.RandomDouble()) spawn.PackItem(new MessageInABottle(map == Map.Felucca ? Map.Felucca : Map.Trammel)); } protected virtual void FinishEffect(Point3D p, Map map, Mobile from) { from.RevealingAction(); int count = GetSpawnCount(); for (int i = 0; map != null && i < count; ++i) { BaseCreature spawn; switch (Utility.Random(4)) { default: case 0: spawn = new SeaSerpent(); break; case 1: spawn = new DeepSeaSerpent(); break; case 2: spawn = new WaterElemental(); break; case 3: spawn = new Kraken(); break; } Spawn(p, map, spawn); spawn.Combatant = from; } Delete(); } public static bool FullValidation(Map map, int x, int y) { bool valid = ValidateDeepWater(map, x, y); for (int j = 1, offset = 5; valid && j <= 5; ++j, offset += 5) if (!ValidateDeepWater(map, x + offset, y + offset)) valid = false; else if (!ValidateDeepWater(map, x + offset, y - offset)) valid = false; else if (!ValidateDeepWater(map, x - offset, y + offset)) valid = false; else if (!ValidateDeepWater(map, x - offset, y - offset)) valid = false; return valid; } private static bool ValidateDeepWater(Map map, int x, int y) { int tileID = map.Tiles.GetLandTile(x, y).ID; bool water = false; for (int i = 0; !water && i < m_WaterTiles.Length; i += 2) water = tileID >= m_WaterTiles[i] && tileID <= m_WaterTiles[i + 1]; return water; } private static bool ValidateUndeepWater(Map map, object obj, ref int z) { if (!(obj is StaticTarget)) return false; StaticTarget target = (StaticTarget)obj; if (BaseHouse.FindHouseAt(target.Location, map, 0) != null) return false; int itemID = target.ItemID; for (int i = 0; i < m_UndeepWaterTiles.Length; i += 2) if (itemID >= m_UndeepWaterTiles[i] && itemID <= m_UndeepWaterTiles[i + 1]) { z = target.Z; return true; } return false; } } public class FabledFishingNet : SpecialFishingNet { [Constructible] public FabledFishingNet() { Hue = 0x481; } public FabledFishingNet(Serial serial) : base(serial) { } public override int LabelNumber => 1063451; // a fabled fishing net protected override void AddNetProperties(ObjectPropertyList list) { } protected override int GetSpawnCount() { return base.GetSpawnCount() + 4; } protected override void FinishEffect(Point3D p, Map map, Mobile from) { Spawn(p, map, new Leviathan(from)); base.FinishEffect(p, map, from); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }