namespace Server.Items { public class BookOfChivalry : Spellbook { [Constructible] public BookOfChivalry(ulong content = 0x3FF) : base(content, 0x2252) { Layer = Core.ML ? Layer.OneHanded : Layer.Invalid; } public BookOfChivalry(Serial serial) : base(serial) { } public override SpellbookType SpellbookType => SpellbookType.Paladin; public override int BookOffset => 200; public override int BookCount => 10; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(1); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version == 0 && Core.ML) Layer = Layer.OneHanded; } } }