using System; using Server.Factions; using Server.Gumps; using Server.Misc; using Server.Mobiles; using Server.Network; using Server.Regions; namespace Server.Items { [DispellableField] public class Moongate : Item { [Constructible] public Moongate(bool dispellable = true) : this(Point3D.Zero, null, dispellable) { } [Constructible] public Moongate(Point3D target, Map targetMap = null, bool dispellable = true) : base(0xF6C) { Movable = false; Light = LightType.Circle300; Target = target; TargetMap = targetMap; Dispellable = dispellable; } public Moongate(Serial serial) : base(serial) { } [CommandProperty(AccessLevel.GameMaster)] public Point3D Target{ get; set; } [CommandProperty(AccessLevel.GameMaster)] public Map TargetMap{ get; set; } [CommandProperty(AccessLevel.GameMaster)] public bool Dispellable{ get; set; } public virtual bool ShowFeluccaWarning => false; public override void OnDoubleClick(Mobile from) { if (!from.Player) return; if (from.InRange(GetWorldLocation(), 1)) CheckGate(from, 1); else from.SendLocalizedMessage(500446); // That is too far away. } public override bool OnMoveOver(Mobile m) { if (m.Player) CheckGate(m, 0); return true; } public virtual void CheckGate(Mobile m, int range) { #region Mondain's Legacy if (m.Hidden && m.AccessLevel == AccessLevel.Player && Core.ML) m.RevealingAction(); #endregion new DelayTimer(m, this, range).Start(); } public virtual void OnGateUsed(Mobile m) { } public virtual void UseGate(Mobile m) { ClientFlags flags = m.NetState?.Flags ?? ClientFlags.None; if (Sigil.ExistsOn(m)) { m.SendLocalizedMessage(1061632); // You can't do that while carrying the sigil. } else if (TargetMap == Map.Felucca && m is PlayerMobile mobile && mobile.Young) { mobile.SendLocalizedMessage(1049543); // You decide against traveling to Felucca while you are still young. } else if (m.Kills >= 5 && TargetMap != Map.Felucca || TargetMap == Map.Tokuno && (flags & ClientFlags.Tokuno) == 0 || TargetMap == Map.Malas && (flags & ClientFlags.Malas) == 0 || TargetMap == Map.Ilshenar && (flags & ClientFlags.Ilshenar) == 0) { m.SendLocalizedMessage(1019004); // You are not allowed to travel there. } else if (m.Spell != null) { m.SendLocalizedMessage(1049616); // You are too busy to do that at the moment. } else if (TargetMap != null && TargetMap != Map.Internal) { BaseCreature.TeleportPets(m, Target, TargetMap); m.MoveToWorld(Target, TargetMap); if (m.AccessLevel == AccessLevel.Player || !m.Hidden) m.PlaySound(0x1FE); OnGateUsed(m); } else { m.SendMessage("This moongate does not seem to go anywhere."); } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(1); // version writer.Write(Target); writer.Write(TargetMap); // Version 1 writer.Write(Dispellable); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); Target = reader.ReadPoint3D(); TargetMap = reader.ReadMap(); if (version >= 1) Dispellable = reader.ReadBool(); } public virtual bool ValidateUse(Mobile from, bool message) { if (from.Deleted || Deleted) return false; if (from.Map != Map || !from.InRange(this, 1)) { if (message) from.SendLocalizedMessage(500446); // That is too far away. return false; } return true; } public virtual void BeginConfirmation(Mobile from) { if (IsInTown(from.Location, from.Map) && !IsInTown(Target, TargetMap) || from.Map != Map.Felucca && TargetMap == Map.Felucca && ShowFeluccaWarning) { if (from.AccessLevel == AccessLevel.Player || !from.Hidden) from.Send(new PlaySound(0x20E, from.Location)); from.CloseGump(); from.SendGump(new MoongateConfirmGump(from, this)); } else { EndConfirmation(from); } } public virtual void EndConfirmation(Mobile from) { if (!ValidateUse(from, true)) return; UseGate(from); } public virtual void DelayCallback(Mobile from, int range) { if (!ValidateUse(from, false) || !from.InRange(this, range)) return; if (TargetMap != null) BeginConfirmation(from); else from.SendMessage("This moongate does not seem to go anywhere."); } public static bool IsInTown(Point3D p, Map map) { return map != null && Region.Find(p, map).GetRegion()?.IsDisabled() == false; } private class DelayTimer : Timer { private Mobile m_From; private Moongate m_Gate; private int m_Range; public DelayTimer(Mobile from, Moongate gate, int range) : base(TimeSpan.FromSeconds(1.0)) { m_From = from; m_Gate = gate; m_Range = range; } protected override void OnTick() { m_Gate.DelayCallback(m_From, m_Range); } } } public class ConfirmationMoongate : Moongate { [Constructible] public ConfirmationMoongate() : this(Point3D.Zero) { } [Constructible] public ConfirmationMoongate(Point3D target, Map targetMap = null) : base(target, targetMap) { } public ConfirmationMoongate(Serial serial) : base(serial) { } [CommandProperty(AccessLevel.GameMaster)] public int GumpWidth{ get; set; } [CommandProperty(AccessLevel.GameMaster)] public int GumpHeight{ get; set; } [CommandProperty(AccessLevel.GameMaster)] public int TitleColor{ get; set; } [CommandProperty(AccessLevel.GameMaster)] public int MessageColor{ get; set; } [CommandProperty(AccessLevel.GameMaster)] public int TitleNumber{ get; set; } [CommandProperty(AccessLevel.GameMaster)] public int MessageNumber{ get; set; } [CommandProperty(AccessLevel.GameMaster)] public string MessageString{ get; set; } public virtual void Warning_Callback(Mobile from, bool okay) { if (okay) EndConfirmation(from); } public override void BeginConfirmation(Mobile from) { if (GumpWidth > 0 && GumpHeight > 0 && TitleNumber > 0 && (MessageNumber > 0 || MessageString != null)) { from.CloseGump(); from.SendGump(new WarningGump(TitleNumber, TitleColor, MessageString == null ? MessageNumber : (object)MessageString, MessageColor, GumpWidth, GumpHeight, okay => Warning_Callback(from, okay))); } else { base.BeginConfirmation(from); } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version writer.WriteEncodedInt(GumpWidth); writer.WriteEncodedInt(GumpHeight); writer.WriteEncodedInt(TitleColor); writer.WriteEncodedInt(MessageColor); writer.WriteEncodedInt(TitleNumber); writer.WriteEncodedInt(MessageNumber); writer.Write(MessageString); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 0: { GumpWidth = reader.ReadEncodedInt(); GumpHeight = reader.ReadEncodedInt(); TitleColor = reader.ReadEncodedInt(); MessageColor = reader.ReadEncodedInt(); TitleNumber = reader.ReadEncodedInt(); MessageNumber = reader.ReadEncodedInt(); MessageString = reader.ReadString(); break; } } } } public class MoongateConfirmGump : Gump { private Mobile m_From; private Moongate m_Gate; public MoongateConfirmGump(Mobile from, Moongate gate) : base(Core.AOS ? 110 : 20, Core.AOS ? 100 : 30) { m_From = from; m_Gate = gate; if (Core.AOS) { Closable = false; AddPage(0); AddBackground(0, 0, 420, 280, 5054); AddImageTiled(10, 10, 400, 20, 2624); AddAlphaRegion(10, 10, 400, 20); AddHtmlLocalized(10, 10, 400, 20, 1062051, 30720); // Gate Warning AddImageTiled(10, 40, 400, 200, 2624); AddAlphaRegion(10, 40, 400, 200); if (from.Map != Map.Felucca && gate.TargetMap == Map.Felucca && gate.ShowFeluccaWarning) AddHtmlLocalized(10, 40, 400, 200, 1062050, 32512, false, true); // This Gate goes to Felucca... Continue to enter the gate, Cancel to stay here else AddHtmlLocalized(10, 40, 400, 200, 1062049, 32512, false, true); // Dost thou wish to step into the moongate? Continue to enter the gate, Cancel to stay here AddImageTiled(10, 250, 400, 20, 2624); AddAlphaRegion(10, 250, 400, 20); AddButton(10, 250, 4005, 4007, 1); AddHtmlLocalized(40, 250, 170, 20, 1011036, 32767); // OKAY AddButton(210, 250, 4005, 4007, 0); AddHtmlLocalized(240, 250, 170, 20, 1011012, 32767); // CANCEL } else { AddPage(0); AddBackground(0, 0, 420, 400, 5054); AddBackground(10, 10, 400, 380, 3000); AddHtml(20, 40, 380, 60, @"Dost thou wish to step into the moongate? Continue to enter the gate, Cancel to stay here"); AddHtmlLocalized(55, 110, 290, 20, 1011012); // CANCEL AddButton(20, 110, 4005, 4007, 0); AddHtmlLocalized(55, 140, 290, 40, 1011011); // CONTINUE AddButton(20, 140, 4005, 4007, 1); } } public override void OnResponse(NetState state, RelayInfo info) { if (info.ButtonID == 1) m_Gate.EndConfirmation(m_From); } } }