namespace Server.Items { public class MysticSpellbook : Spellbook { [Constructible] public MysticSpellbook(ulong content = 0) : base(content, 0x2D9D) { Layer = Layer.OneHanded; } public MysticSpellbook(Serial serial) : base(serial) { } public override SpellbookType SpellbookType => SpellbookType.Mystic; public override int BookOffset => 677; public override int BookCount => 16; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); /*int version = */ reader.ReadInt(); } } }