using System; using System.Collections.Generic; using Server.Spells; using Server.Targeting; namespace Server.Items { public abstract class BaseConflagrationPotion : BasePotion { private List m_Users = new List(); public BaseConflagrationPotion(PotionEffect effect) : base(0xF06, effect) { Hue = 0x489; } public BaseConflagrationPotion(Serial serial) : base(serial) { } public abstract int MinDamage{ get; } public abstract int MaxDamage{ get; } public override bool RequireFreeHand => false; public override void Drink(Mobile from) { if (Core.AOS && (from.Paralyzed || from.Frozen || from.Spell != null && from.Spell.IsCasting)) { from.SendLocalizedMessage(1062725); // You can not use that potion while paralyzed. return; } int delay = GetDelay(from); if (delay > 0) { from.SendLocalizedMessage(1072529, $"{delay}\t{(delay > 1 ? "seconds." : "second.")}"); // You cannot use that for another ~1_NUM~ ~2_TIMEUNITS~ return; } if (from.Target is ThrowTarget targ && targ.Potion == this) return; from.RevealingAction(); if (!m_Users.Contains(from)) m_Users.Add(from); from.Target = new ThrowTarget(this); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } public virtual void Explode(Mobile from, Point3D loc, Map map) { if (Deleted || map == null) return; Consume(); // Check if any other players are using this potion for (int i = 0; i < m_Users.Count; i++) if (m_Users[i].Target is ThrowTarget targ && targ.Potion == this) Target.Cancel(from); // Effects Effects.PlaySound(loc, map, 0x20C); for (int i = -2; i <= 2; i++) for (int j = -2; j <= 2; j++) { Point3D p = new Point3D(loc.X + i, loc.Y + j, loc.Z); if (map.CanFit(p, 12, true, false) && from.InLOS(p)) new InternalItem(from, p, map, MinDamage, MaxDamage); } } private class ThrowTarget : Target { public ThrowTarget(BaseConflagrationPotion potion) : base(12, true, TargetFlags.None) { Potion = potion; } public BaseConflagrationPotion Potion{ get; } protected override void OnTarget(Mobile from, object targeted) { if (Potion.Deleted || Potion.Map == Map.Internal) return; if (!(targeted is IPoint3D p) || from.Map == null) return; // Add delay AddDelay(from); SpellHelper.GetSurfaceTop(ref p); from.RevealingAction(); IEntity to; if (p is Mobile mobile) to = mobile; else to = new Entity(Serial.Zero, new Point3D(p), from.Map); Effects.SendMovingEffect(from, to, 0xF0D, 7, 0, false, false, Potion.Hue); Timer.DelayCall(TimeSpan.FromSeconds(1.5), () => Potion.Explode(from, new Point3D(p), from.Map)); } } public class InternalItem : Item { private DateTime m_End; private int m_MaxDamage; private int m_MinDamage; private Timer m_Timer; public InternalItem(Mobile from, Point3D loc, Map map, int min, int max) : base(0x398C) { Movable = false; Light = LightType.Circle300; MoveToWorld(loc, map); From = from; m_End = DateTime.UtcNow + TimeSpan.FromSeconds(10); SetDamage(min, max); m_Timer = new InternalTimer(this, m_End); m_Timer.Start(); } public InternalItem(Serial serial) : base(serial) { } public Mobile From{ get; private set; } public override bool BlocksFit => true; public override void OnAfterDelete() { base.OnAfterDelete(); m_Timer?.Stop(); } public int GetDamage() { return Utility.RandomMinMax(m_MinDamage, m_MaxDamage); } private void SetDamage(int min, int max) { /* new way to apply alchemy bonus according to Stratics' calculator. this gives a mean to values 25, 50, 75 and 100. Stratics' calculator is outdated. Those goals will give 2 to alchemy bonus. It's not really OSI-like but it's an approximation. */ m_MinDamage = min; m_MaxDamage = max; if (From == null) return; int alchemySkill = From.Skills.Alchemy.Fixed; int alchemyBonus = alchemySkill / 125 + alchemySkill / 250; m_MinDamage = Scale(From, m_MinDamage + alchemyBonus); m_MaxDamage = Scale(From, m_MaxDamage + alchemyBonus); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version writer.Write(From); writer.Write(m_End); writer.Write(m_MinDamage); writer.Write(m_MaxDamage); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); From = reader.ReadMobile(); m_End = reader.ReadDateTime(); m_MinDamage = reader.ReadInt(); m_MaxDamage = reader.ReadInt(); m_Timer = new InternalTimer(this, m_End); m_Timer.Start(); } public override bool OnMoveOver(Mobile m) { if (Visible && From != null && (!Core.AOS || m != From) && SpellHelper.ValidIndirectTarget(From, m) && From.CanBeHarmful(m, false)) { From.DoHarmful(m); AOS.Damage(m, From, GetDamage(), 0, 100, 0, 0, 0); m.PlaySound(0x208); } return true; } private class InternalTimer : Timer { private DateTime m_End; private InternalItem m_Item; public InternalTimer(InternalItem item, DateTime end) : base(TimeSpan.Zero, TimeSpan.FromSeconds(1.0)) { m_Item = item; m_End = end; Priority = TimerPriority.FiftyMS; } protected override void OnTick() { if (m_Item.Deleted) return; if (DateTime.UtcNow > m_End) { m_Item.Delete(); Stop(); return; } Mobile from = m_Item.From; if (m_Item.Map == null || from == null) return; foreach (Mobile m in m_Item.GetMobilesInRange(0)) { if (m.Z + 16 > m_Item.Z && m_Item.Z + 12 > m.Z && (!Core.AOS || m != from) && SpellHelper.ValidIndirectTarget(from, m) && from.CanBeHarmful(m, false)) { from.DoHarmful(m); AOS.Damage(m, from, m_Item.GetDamage(), 0, 100, 0, 0, 0); m.PlaySound(0x208); } } } } } #region Delay private static Dictionary m_Delay = new Dictionary(); public static void AddDelay(Mobile m) { m_Delay.TryGetValue(m, out Timer timer); timer?.Stop(); m_Delay[m] = Timer.DelayCall(TimeSpan.FromSeconds(30), EndDelay, m); } public static int GetDelay(Mobile m) { if (m_Delay.TryGetValue(m, out Timer timer) && timer.Next > DateTime.UtcNow) return (int)(timer.Next - DateTime.UtcNow).TotalSeconds; return 0; } public static void EndDelay(Mobile m) { if (m_Delay.TryGetValue(m, out Timer timer)) { timer.Stop(); m_Delay.Remove(m); } } #endregion } }