using System; using System.Collections.Generic; using System.Linq; using Server.Network; using Server.Spells; using Server.Targeting; namespace Server.Items { public abstract class BaseExplosionPotion : BasePotion { private const int ExplosionRange = 2; // How long is the blast radius? private static bool LeveledExplosion = false; // Should explosion potions explode other nearby potions? private static bool InstantExplosion = false; // Should explosion potions explode on impact? private static bool RelativeLocation = false; // Is the explosion target location relative for mobiles? private Timer m_Timer; public BaseExplosionPotion(PotionEffect effect) : base(0xF0D, effect) { } public BaseExplosionPotion(Serial serial) : base(serial) { } public abstract int MinDamage{ get; } public abstract int MaxDamage{ get; } public override bool RequireFreeHand => false; public List Users{ get; private set; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } public virtual IEntity FindParent(Mobile from) { if (HeldBy?.Holding == this) return HeldBy; if (RootParent != null) return RootParent; if (Map == Map.Internal) return from; return this; } public override void Drink(Mobile from) { if (Core.AOS && (from.Paralyzed || from.Frozen || from.Spell != null && from.Spell.IsCasting)) { from.SendLocalizedMessage(1062725); // You can not use a purple potion while paralyzed. return; } ThrowTarget targ = from.Target as ThrowTarget; Stackable = false; // Scavenged explosion potions won't stack with those ones in backpack, and still will explode. if (targ?.Potion == this) return; from.RevealingAction(); if (Users == null) Users = new List(); if (!Users.Contains(from)) Users.Add(from); from.Target = new ThrowTarget(this); if (m_Timer == null) { from.SendLocalizedMessage(500236); // You should throw it now! int timer = 3; if (Core.ML) m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.25), 5, () => Detonate_OnTick(from, timer--)); // 3.6 seconds explosion delay else m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(0.75), TimeSpan.FromSeconds(1.0), 4, () => Detonate_OnTick(from, timer--)); // 2.6 seconds explosion delay } } private void Detonate_OnTick(Mobile from, int timer) { if (Deleted) return; IEntity parent = FindParent(from); if (timer == 0) { Point3D loc; Map map; if (parent is Item item) { loc = item.GetWorldLocation(); map = item.Map; } else if (parent is Mobile m) { loc = m.Location; map = m.Map; } else { return; } Explode(from, true, loc, map); m_Timer = null; } else { if (parent is Item item) item.PublicOverheadMessage(MessageType.Regular, 0x22, false, timer.ToString()); else if (parent is Mobile mobile) mobile.PublicOverheadMessage(MessageType.Regular, 0x22, false, timer.ToString()); } } private void Reposition_OnTick(Mobile from, Point3D loc, Map map) { if (Deleted) return; if (InstantExplosion) Explode(from, true, loc, map); else MoveToWorld(loc, map); } public void Explode(Mobile from, bool direct, Point3D loc, Map map) { if (Deleted) return; Consume(); for (int i = 0; Users != null && i < Users.Count; ++i) { Mobile m = Users[i]; if (m.Target is ThrowTarget targ && targ.Potion == this) Target.Cancel(m); } if (map == null) return; Effects.PlaySound(loc, map, 0x307); Effects.SendLocationEffect(loc, map, 0x36B0, 9, 10, 0, 0); int alchemyBonus = 0; if (direct) alchemyBonus = (int)(from.Skills.Alchemy.Value / (Core.AOS ? 5 : 10)); IPooledEnumerable eable = map.GetObjectsInRange(loc, ExplosionRange, LeveledExplosion); int toDamage = 0; List toExplode = eable.Where(o => { if (!(o is Mobile mobile) || from != null && (!SpellHelper.ValidIndirectTarget(from, mobile) || !from.CanBeHarmful(mobile, false))) return o is BaseExplosionPotion && o != this; ++toDamage; return true; }).ToList(); eable.Free(); int min = Scale(from, MinDamage); int max = Scale(from, MaxDamage); for (int i = 0; i < toExplode.Count; ++i) { IEntity o = toExplode[i]; if (o is Mobile m) { from?.DoHarmful(m); int damage = Utility.RandomMinMax(min, max); damage += alchemyBonus; if (!Core.AOS && damage > 40) damage = 40; else if (Core.AOS && toDamage > 2) damage /= toDamage - 1; AOS.Damage(m, from, damage, 0, 100, 0, 0, 0); } else if (o is BaseExplosionPotion pot) { pot.Explode(from, false, pot.GetWorldLocation(), pot.Map); } } } private class ThrowTarget : Target { public ThrowTarget(BaseExplosionPotion potion) : base(12, true, TargetFlags.None) { Potion = potion; } public BaseExplosionPotion Potion{ get; } protected override void OnTarget(Mobile from, object targeted) { if (Potion.Deleted || Potion.Map == Map.Internal) return; if (!(targeted is IPoint3D p)) return; Map map = from.Map; if (map == null) return; SpellHelper.GetSurfaceTop(ref p); from.RevealingAction(); IEntity to = new Entity(Serial.Zero, new Point3D(p), map); if (p is Mobile m) { if (!RelativeLocation) // explosion location = current mob location. p = m.Location; else to = m; } Effects.SendMovingEffect(from, to, Potion.ItemID, 7, 0, false, false, Potion.Hue); if (Potion.Amount > 1) Mobile.LiftItemDupe(Potion, 1); Potion.Internalize(); Timer.DelayCall(TimeSpan.FromSeconds(1.0), () => Potion.Reposition_OnTick(from, new Point3D(p), map)); } } } }