namespace Server.Items { public class ExplosionPotion : BaseExplosionPotion { [Constructible] public ExplosionPotion() : base(PotionEffect.Explosion) { } public ExplosionPotion(Serial serial) : base(serial) { } public override int MinDamage => 10; public override int MaxDamage => 20; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }