using System; namespace Server.Items { public class StrengthPotion : BaseStrengthPotion { [Constructible] public StrengthPotion() : base(PotionEffect.Strength) { } public StrengthPotion(Serial serial) : base(serial) { } public override int StrOffset => 10; public override TimeSpan Duration => TimeSpan.FromMinutes(2.0); public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }