using System; using System.Collections.Generic; using Server.ContextMenus; using Server.Engines.Craft; using Server.Gumps; using Server.Mobiles; using Server.Multis; using Server.Network; namespace Server.Items { public class Runebook : Item, ISecurable, ICraftable { public static readonly TimeSpan UseDelay = TimeSpan.FromSeconds(7.0); private Mobile m_Crafter; private int m_DefaultIndex; private string m_Description; private BookQuality m_Quality; [Constructible] public Runebook() : this(Core.SE ? 12 : 6) { } [Constructible] public Runebook(int maxCharges) : base(Core.AOS ? 0x22C5 : 0xEFA) { Weight = Core.SE ? 1.0 : 3.0; LootType = LootType.Blessed; Hue = 0x461; Layer = Core.AOS ? Layer.Invalid : Layer.OneHanded; Entries = new List(); MaxCharges = maxCharges; m_DefaultIndex = -1; Level = SecureLevel.CoOwners; } public Runebook(Serial serial) : base(serial) { } [CommandProperty(AccessLevel.GameMaster)] public BookQuality Quality { get => m_Quality; set { m_Quality = value; InvalidateProperties(); } } [CommandProperty(AccessLevel.GameMaster)] public DateTime NextUse{ get; set; } [CommandProperty(AccessLevel.GameMaster)] public Mobile Crafter { get => m_Crafter; set { m_Crafter = value; InvalidateProperties(); } } [CommandProperty(AccessLevel.GameMaster)] public string Description { get => m_Description; set { m_Description = value; InvalidateProperties(); } } [CommandProperty(AccessLevel.GameMaster)] public int CurCharges{ get; set; } [CommandProperty(AccessLevel.GameMaster)] public int MaxCharges{ get; set; } public List Openers{ get; set; } = new List(); public override int LabelNumber => 1041267; // runebook public List Entries{ get; private set; } public RunebookEntry Default { get { if (m_DefaultIndex >= 0 && m_DefaultIndex < Entries.Count) return Entries[m_DefaultIndex]; return null; } set { if (value == null) m_DefaultIndex = -1; else m_DefaultIndex = Entries.IndexOf(value); } } public override bool DisplayLootType => Core.AOS; #region ICraftable Members public int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue) { int charges = 5 + quality + (int)(from.Skills.Inscribe.Value / 30); if (charges > 10) charges = 10; MaxCharges = Core.SE ? charges * 2 : charges; if (makersMark) Crafter = from; m_Quality = (BookQuality)(quality - 1); return quality; } #endregion [CommandProperty(AccessLevel.GameMaster)] public SecureLevel Level{ get; set; } public override bool AllowEquippedCast(Mobile from) { return true; } public override void GetContextMenuEntries(Mobile from, List list) { base.GetContextMenuEntries(from, list); SetSecureLevelEntry.AddTo(from, this, list); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(3); writer.Write((byte)m_Quality); writer.Write(m_Crafter); writer.Write((int)Level); writer.Write(Entries.Count); for (int i = 0; i < Entries.Count; ++i) Entries[i].Serialize(writer); writer.Write(m_Description); writer.Write(CurCharges); writer.Write(MaxCharges); writer.Write(m_DefaultIndex); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); LootType = LootType.Blessed; if (Core.SE && Weight == 3.0) Weight = 1.0; int version = reader.ReadInt(); switch (version) { case 3: { m_Quality = (BookQuality)reader.ReadByte(); goto case 2; } case 2: { m_Crafter = reader.ReadMobile(); goto case 1; } case 1: { Level = (SecureLevel)reader.ReadInt(); goto case 0; } case 0: { int count = reader.ReadInt(); Entries = new List(count); for (int i = 0; i < count; ++i) Entries.Add(new RunebookEntry(reader)); m_Description = reader.ReadString(); CurCharges = reader.ReadInt(); MaxCharges = reader.ReadInt(); m_DefaultIndex = reader.ReadInt(); break; } } } public void DropRune(Mobile from, RunebookEntry e, int index) { if (m_DefaultIndex > index) m_DefaultIndex -= 1; else if (m_DefaultIndex == index) m_DefaultIndex = -1; Entries.RemoveAt(index); RecallRune rune = new RecallRune(); rune.Target = e.Location; rune.TargetMap = e.Map; rune.Description = e.Description; rune.House = e.House; rune.Marked = true; from.AddToBackpack(rune); from.SendLocalizedMessage(502421); // You have removed the rune. } public bool IsOpen(Mobile toCheck) { NetState ns = toCheck.NetState; if (ns == null) return false; foreach (Gump gump in ns.Gumps) if (gump is RunebookGump bookGump && bookGump.Book == this) return true; return false; } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); if (m_Quality == BookQuality.Exceptional) list.Add(1063341); // exceptional if (m_Crafter != null) list.Add(1050043, m_Crafter.Name); // crafted by ~1_NAME~ if (!string.IsNullOrEmpty(m_Description)) list.Add(m_Description); } public override bool OnDragLift(Mobile from) { if (from.HasGump()) { from.SendLocalizedMessage(500169); // You cannot pick that up. return false; } foreach (Mobile m in Openers) if (IsOpen(m)) m.CloseGump(); Openers.Clear(); return true; } public override void OnSingleClick(Mobile from) { if (m_Description?.Length > 0) LabelTo(from, m_Description); base.OnSingleClick(from); if (m_Crafter != null) LabelTo(from, 1050043, m_Crafter.Name); } public override void OnDoubleClick(Mobile from) { if (from.InRange(GetWorldLocation(), Core.ML ? 3 : 1) && CheckAccess(from)) { if (RootParent is BaseCreature) { from.SendLocalizedMessage(502402); // That is inaccessible. return; } if (DateTime.UtcNow < NextUse) { from.SendLocalizedMessage(502406); // This book needs time to recharge. return; } from.CloseGump(); from.SendGump(new RunebookGump(from, this)); Openers.Add(from); } } public virtual void OnTravel() { if (!Core.SA) NextUse = DateTime.UtcNow + UseDelay; } public override void OnAfterDuped(Item newItem) { if (!(newItem is Runebook book)) return; book.Entries = new List(); for (int i = 0; i < Entries.Count; i++) { RunebookEntry entry = Entries[i]; book.Entries.Add(new RunebookEntry(entry.Location, entry.Map, entry.Description, entry.House)); } } public bool CheckAccess(Mobile m) { if (!IsLockedDown || m.AccessLevel >= AccessLevel.GameMaster) return true; BaseHouse house = BaseHouse.FindHouseAt(this); return (house?.IsAosRules != true || house.Public && !house.IsBanned(m) || house.HasAccess(m)) && house?.HasSecureAccess(m, Level) == true; } public override bool OnDragDrop(Mobile from, Item dropped) { if (dropped is RecallRune rune) { if (IsLockedDown && from.AccessLevel < AccessLevel.GameMaster) { from.SendLocalizedMessage(502413, null, 0x35); // That cannot be done while the book is locked down. } else if (IsOpen(from)) { from.SendLocalizedMessage(1005571); // You cannot place objects in the book while viewing the contents. } else if (Entries.Count < 16) { if (rune.Marked && rune.TargetMap != null) { Entries.Add(new RunebookEntry(rune.Target, rune.TargetMap, rune.Description, rune.House)); rune.Delete(); from.Send(new PlaySound(0x42, GetWorldLocation())); string desc = rune.Description; if (desc == null || (desc = desc.Trim()).Length == 0) desc = "(indescript)"; from.SendMessage(desc); return true; } from.SendLocalizedMessage(502409); // This rune does not have a marked location. } else { from.SendLocalizedMessage(502401); // This runebook is full. } } else if (dropped is RecallScroll) { if (CurCharges < MaxCharges) { from.Send(new PlaySound(0x249, GetWorldLocation())); int amount = dropped.Amount; if (amount > MaxCharges - CurCharges) { dropped.Consume(MaxCharges - CurCharges); CurCharges = MaxCharges; } else { CurCharges += amount; dropped.Delete(); return true; } } else { from.SendLocalizedMessage(502410); // This book already has the maximum amount of charges. } } return false; } } public class RunebookEntry { public RunebookEntry(Point3D loc, Map map, string desc, BaseHouse house = null) { Location = loc; Map = map; Description = desc; House = house; } public RunebookEntry(GenericReader reader) { int version = reader.ReadByte(); switch (version) { case 1: { House = reader.ReadItem() as BaseHouse; goto case 0; } case 0: { Location = reader.ReadPoint3D(); Map = reader.ReadMap(); Description = reader.ReadString(); break; } } } public Point3D Location{ get; } public Map Map{ get; } public string Description{ get; } public BaseHouse House{ get; } public void Serialize(GenericWriter writer) { if (House?.Deleted == false) { writer.Write((byte)1); // version writer.Write(House); } else { writer.Write((byte)0); // version } writer.Write(Location); writer.Write(Map); writer.Write(Description); } } }