using System; using System.Collections.Generic; using Server.Commands; using Server.Engines.Craft; using Server.Ethics; using Server.Multis; using Server.Network; using Server.Spells; using Server.Targeting; namespace Server.Items { public enum SpellbookType { Invalid = -1, Regular, Necromancer, Paladin, Ninja, Samurai, Arcanist, Mystic } public enum BookQuality { Regular, Exceptional } public class Spellbook : Item, ICraftable, ISlayer { private static Dictionary> m_Table = new Dictionary>(); private static int[] m_LegendPropertyCounts = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0 properties : 21/52 : 40% 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 1 property : 15/52 : 29% 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, // 2 properties : 10/52 : 19% 3, 3, 3, 3, 3, 3 // 3 properties : 6/52 : 12% }; private static int[] m_ElderPropertyCounts = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0 properties : 15/34 : 44% 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 1 property : 10/34 : 29% 2, 2, 2, 2, 2, 2, // 2 properties : 6/34 : 18% 3, 3, 3 // 3 properties : 3/34 : 9% }; private static int[] m_GrandPropertyCounts = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0 properties : 10/20 : 50% 1, 1, 1, 1, 1, 1, // 1 property : 6/20 : 30% 2, 2, 2, // 2 properties : 3/20 : 15% 3 // 3 properties : 1/20 : 5% }; private static int[] m_MasterPropertyCounts = { 0, 0, 0, 0, 0, 0, // 0 properties : 6/10 : 60% 1, 1, 1, // 1 property : 3/10 : 30% 2 // 2 properties : 1/10 : 10% }; private static int[] m_AdeptPropertyCounts = { 0, 0, 0, // 0 properties : 3/4 : 75% 1 // 1 property : 1/4 : 25% }; private ulong m_Content; private Mobile m_Crafter; private string m_EngravedText; private BookQuality m_Quality; private SlayerName m_Slayer; private SlayerName m_Slayer2; public Spellbook(ulong content = 0, int itemID = 0xEFA) : base(itemID) { Attributes = new AosAttributes(this); SkillBonuses = new AosSkillBonuses(this); Weight = 3.0; Layer = Layer.OneHanded; LootType = LootType.Blessed; Content = content; } public Spellbook(Serial serial) : base(serial) { } [CommandProperty(AccessLevel.GameMaster)] public string EngravedText { get => m_EngravedText; set { m_EngravedText = value; InvalidateProperties(); } } [CommandProperty(AccessLevel.GameMaster)] public BookQuality Quality { get => m_Quality; set { m_Quality = value; InvalidateProperties(); } } public override bool DisplayWeight => false; [CommandProperty(AccessLevel.GameMaster)] public AosAttributes Attributes{ get; private set; } [CommandProperty(AccessLevel.GameMaster)] public AosSkillBonuses SkillBonuses{ get; private set; } public virtual SpellbookType SpellbookType => SpellbookType.Regular; public virtual int BookOffset => 0; public virtual int BookCount => 64; [CommandProperty(AccessLevel.GameMaster)] public ulong Content { get => m_Content; set { if (m_Content != value) { m_Content = value; SpellCount = 0; while (value > 0) { SpellCount += (int)(value & 0x1); value >>= 1; } InvalidateProperties(); } } } [CommandProperty(AccessLevel.GameMaster)] public int SpellCount{ get; private set; } [CommandProperty(AccessLevel.GameMaster)] public Mobile Crafter { get => m_Crafter; set { m_Crafter = value; InvalidateProperties(); } } public override bool DisplayLootType => Core.AOS; public virtual int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue) { int magery = from.Skills.Magery.BaseFixedPoint; if (magery >= 800) { int[] propertyCounts; int minIntensity; int maxIntensity; if (magery >= 1000) { if (magery >= 1200) propertyCounts = m_LegendPropertyCounts; else if (magery >= 1100) propertyCounts = m_ElderPropertyCounts; else propertyCounts = m_GrandPropertyCounts; minIntensity = 55; maxIntensity = 75; } else if (magery >= 900) { propertyCounts = m_MasterPropertyCounts; minIntensity = 25; maxIntensity = 45; } else { propertyCounts = m_AdeptPropertyCounts; minIntensity = 0; maxIntensity = 15; } int propertyCount = propertyCounts[Utility.Random(propertyCounts.Length)]; BaseRunicTool.ApplyAttributesTo(this, true, 0, propertyCount, minIntensity, maxIntensity); } if (makersMark) Crafter = from; m_Quality = (BookQuality)(quality - 1); return quality; } //Currently though there are no dual slayer spellbooks, OSI has a habit of putting dual slayer stuff in later [CommandProperty(AccessLevel.GameMaster)] public SlayerName Slayer { get => m_Slayer; set { m_Slayer = value; InvalidateProperties(); } } [CommandProperty(AccessLevel.GameMaster)] public SlayerName Slayer2 { get => m_Slayer2; set { m_Slayer2 = value; InvalidateProperties(); } } public static void Initialize() { EventSink.OpenSpellbookRequest += EventSink_OpenSpellbookRequest; EventSink.CastSpellRequest += EventSink_CastSpellRequest; CommandSystem.Register("AllSpells", AccessLevel.GameMaster, AllSpells_OnCommand); } [Usage("AllSpells")] [Description("Completely fills a targeted spellbook with scrolls.")] private static void AllSpells_OnCommand(CommandEventArgs e) { e.Mobile.BeginTarget(-1, false, TargetFlags.None, AllSpells_OnTarget); e.Mobile.SendMessage("Target the spellbook to fill."); } private static void AllSpells_OnTarget(Mobile from, object obj) { if (obj is Spellbook book) { if (book.BookCount == 64) book.Content = ulong.MaxValue; else book.Content = (1ul << book.BookCount) - 1; from.SendMessage("The spellbook has been filled."); CommandLogging.WriteLine(from, "{0} {1} filling spellbook {2}", from.AccessLevel, CommandLogging.Format(from), CommandLogging.Format(book)); } else { from.BeginTarget(-1, false, TargetFlags.None, AllSpells_OnTarget); from.SendMessage("That is not a spellbook. Try again."); } } private static void EventSink_OpenSpellbookRequest(OpenSpellbookRequestEventArgs e) { Mobile from = e.Mobile; if (!DesignContext.Check(from)) return; // They are customizing SpellbookType type; switch (e.Type) { default: case 1: type = SpellbookType.Regular; break; case 2: type = SpellbookType.Necromancer; break; case 3: type = SpellbookType.Paladin; break; case 4: type = SpellbookType.Ninja; break; case 5: type = SpellbookType.Samurai; break; case 6: type = SpellbookType.Arcanist; break; case 7: type = SpellbookType.Mystic; break; } Spellbook book = Find(from, -1, type); book?.DisplayTo(from); } private static void EventSink_CastSpellRequest(CastSpellRequestEventArgs e) { Mobile from = e.Mobile; if (!DesignContext.Check(from)) return; // They are customizing Spellbook book = e.Spellbook as Spellbook; int spellID = e.SpellID; if (book?.HasSpell(spellID) != true) book = Find(from, spellID); if (book?.HasSpell(spellID) == true) { SpecialMove move = SpellRegistry.GetSpecialMove(spellID); if (move != null) { SpecialMove.SetCurrentMove(from, move); } else { Spell spell = SpellRegistry.NewSpell(spellID, from, null); if (spell != null) spell.Cast(); else from.SendLocalizedMessage(502345); // This spell has been temporarily disabled. } } else { from.SendLocalizedMessage(500015); // You do not have that spell! } } public static SpellbookType GetTypeForSpell(int spellID) { if (spellID >= 0 && spellID < 64) return SpellbookType.Regular; if (spellID >= 100 && spellID < 117) return SpellbookType.Necromancer; if (spellID >= 200 && spellID < 210) return SpellbookType.Paladin; if (spellID >= 400 && spellID < 406) return SpellbookType.Samurai; if (spellID >= 500 && spellID < 508) return SpellbookType.Ninja; if (spellID >= 600 && spellID < 617) return SpellbookType.Arcanist; if (spellID >= 677 && spellID < 693) return SpellbookType.Mystic; return SpellbookType.Invalid; } public static Spellbook FindRegular(Mobile from) { return Find(from, -1, SpellbookType.Regular); } public static Spellbook FindNecromancer(Mobile from) { return Find(from, -1, SpellbookType.Necromancer); } public static Spellbook FindPaladin(Mobile from) { return Find(from, -1, SpellbookType.Paladin); } public static Spellbook FindSamurai(Mobile from) { return Find(from, -1, SpellbookType.Samurai); } public static Spellbook FindNinja(Mobile from) { return Find(from, -1, SpellbookType.Ninja); } public static Spellbook FindArcanist(Mobile from) { return Find(from, -1, SpellbookType.Arcanist); } public static Spellbook FindMystic(Mobile from) { return Find(from, -1, SpellbookType.Mystic); } public static Spellbook Find(Mobile from, int spellID) { return Find(from, spellID, GetTypeForSpell(spellID)); } public static Spellbook Find(Mobile from, int spellID, SpellbookType type) { if (from == null) return null; if (from.Deleted) { m_Table.Remove(from); return null; } bool searchAgain = false; if (!m_Table.TryGetValue(from, out List list)) m_Table[from] = list = FindAllSpellbooks(from); else searchAgain = true; Spellbook book = FindSpellbookInList(list, from, spellID, type); if (book == null && searchAgain) { m_Table[from] = list = FindAllSpellbooks(from); book = FindSpellbookInList(list, from, spellID, type); } return book; } public static Spellbook FindSpellbookInList(List list, Mobile from, int spellID, SpellbookType type) { Container pack = from.Backpack; for (int i = list.Count - 1; i >= 0; --i) { if (i >= list.Count) continue; Spellbook book = list[i]; if (!book.Deleted && (book.Parent == from || pack != null && book.Parent == pack) && ValidateSpellbook(book, spellID, type)) return book; list.RemoveAt(i); } return null; } public static List FindAllSpellbooks(Mobile from) { List list = new List(); Spellbook spellbook = FindEquippedSpellbook(from); if (spellbook != null) list.Add(spellbook); Container pack = from.Backpack; for (int i = 0; i < pack?.Items.Count; ++i) { if (pack.Items[i] is Spellbook sp) list.Add(sp); } return list; } public static Spellbook FindEquippedSpellbook(Mobile from) { return from.FindItemOnLayer(Layer.OneHanded) as Spellbook; } public static bool ValidateSpellbook(Spellbook book, int spellID, SpellbookType type) { return book.SpellbookType == type && (spellID == -1 || book.HasSpell(spellID)); } public override bool AllowSecureTrade(Mobile from, Mobile to, Mobile newOwner, bool accepted) { if (!Ethic.CheckTrade(from, to, newOwner, this)) return false; return base.AllowSecureTrade(from, to, newOwner, accepted); } public override bool CanEquip(Mobile from) { if (!Ethic.CheckEquip(from, this)) return false; if (!from.CanBeginAction()) return false; return base.CanEquip(from); } public override bool AllowEquippedCast(Mobile from) { return true; } public override bool OnDragDrop(Mobile from, Item dropped) { if (dropped is SpellScroll scroll && scroll.Amount == 1) { SpellbookType type = GetTypeForSpell(scroll.SpellID); if (type != SpellbookType) return false; if (HasSpell(scroll.SpellID)) { from.SendLocalizedMessage(500179); // That spell is already present in that spellbook. return false; } int val = scroll.SpellID - BookOffset; if (val >= 0 && val < BookCount) { m_Content |= (ulong)1 << val; ++SpellCount; InvalidateProperties(); scroll.Delete(); from.Send(new PlaySound(0x249, GetWorldLocation())); return true; } } return false; } public override void OnAfterDuped(Item newItem) { if (!(newItem is Spellbook book)) return; book.Attributes = new AosAttributes(newItem, Attributes); book.SkillBonuses = new AosSkillBonuses(newItem, SkillBonuses); } public override void OnAdded(IEntity parent) { if (Core.AOS && parent is Mobile from) { SkillBonuses.AddTo(from); int strBonus = Attributes.BonusStr; int dexBonus = Attributes.BonusDex; int intBonus = Attributes.BonusInt; if (strBonus != 0 || dexBonus != 0 || intBonus != 0) { string modName = Serial.ToString(); if (strBonus != 0) from.AddStatMod(new StatMod(StatType.Str, modName + "Str", strBonus, TimeSpan.Zero)); if (dexBonus != 0) from.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero)); if (intBonus != 0) from.AddStatMod(new StatMod(StatType.Int, modName + "Int", intBonus, TimeSpan.Zero)); } from.CheckStatTimers(); } } public override void OnRemoved(IEntity parent) { if (Core.AOS && parent is Mobile from) { SkillBonuses.Remove(); string modName = Serial.ToString(); from.RemoveStatMod(modName + "Str"); from.RemoveStatMod(modName + "Dex"); from.RemoveStatMod(modName + "Int"); from.CheckStatTimers(); } } public bool HasSpell(int spellID) { spellID -= BookOffset; return spellID >= 0 && spellID < BookCount && (m_Content & ((ulong)1 << spellID)) != 0; } public void DisplayTo(Mobile to) { // The client must know about the spellbook or it will crash! NetState ns = to.NetState; if (ns == null) return; if (Parent == null) { to.Send(WorldPacket); } else if (Parent is Item) { // What will happen if the client doesn't know about our parent? if (ns.ContainerGridLines) to.Send(new ContainerContentUpdate6017(this)); else to.Send(new ContainerContentUpdate(this)); } else if (Parent is Mobile) { // What will happen if the client doesn't know about our parent? to.Send(new EquipUpdate(this)); } if (ns.HighSeas) to.Send(new DisplaySpellbookHS(this)); else to.Send(new DisplaySpellbook(this)); if (ObjectPropertyList.Enabled) { if (ns.NewSpellbook) { to.Send(new NewSpellbookContent(this, ItemID, BookOffset + 1, m_Content)); } else { if (ns.ContainerGridLines) to.Send(new SpellbookContent6017(SpellCount, BookOffset + 1, m_Content, this)); else to.Send(new SpellbookContent(SpellCount, BookOffset + 1, m_Content, this)); } } else { if (ns.ContainerGridLines) to.Send(new SpellbookContent6017(SpellCount, BookOffset + 1, m_Content, this)); else to.Send(new SpellbookContent(SpellCount, BookOffset + 1, m_Content, this)); } } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); if (m_Quality == BookQuality.Exceptional) list.Add(1063341); // exceptional if (m_EngravedText != null) list.Add(1072305, m_EngravedText); // Engraved: ~1_INSCRIPTION~ if (m_Crafter != null) list.Add(1050043, m_Crafter.Name); // crafted by ~1_NAME~ SkillBonuses.GetProperties(list); if (m_Slayer != SlayerName.None) { SlayerEntry entry = SlayerGroup.GetEntryByName(m_Slayer); if (entry != null) list.Add(entry.Title); } if (m_Slayer2 != SlayerName.None) { SlayerEntry entry = SlayerGroup.GetEntryByName(m_Slayer2); if (entry != null) list.Add(entry.Title); } int prop; if ((prop = Attributes.WeaponDamage) != 0) list.Add(1060401, prop.ToString()); // damage increase ~1_val~% if ((prop = Attributes.DefendChance) != 0) list.Add(1060408, prop.ToString()); // defense chance increase ~1_val~% if ((prop = Attributes.BonusDex) != 0) list.Add(1060409, prop.ToString()); // dexterity bonus ~1_val~ if ((prop = Attributes.EnhancePotions) != 0) list.Add(1060411, prop.ToString()); // enhance potions ~1_val~% if ((prop = Attributes.CastRecovery) != 0) list.Add(1060412, prop.ToString()); // faster cast recovery ~1_val~ if ((prop = Attributes.CastSpeed) != 0) list.Add(1060413, prop.ToString()); // faster casting ~1_val~ if ((prop = Attributes.AttackChance) != 0) list.Add(1060415, prop.ToString()); // hit chance increase ~1_val~% if ((prop = Attributes.BonusHits) != 0) list.Add(1060431, prop.ToString()); // hit point increase ~1_val~ if ((prop = Attributes.BonusInt) != 0) list.Add(1060432, prop.ToString()); // intelligence bonus ~1_val~ if ((prop = Attributes.LowerManaCost) != 0) list.Add(1060433, prop.ToString()); // lower mana cost ~1_val~% if ((prop = Attributes.LowerRegCost) != 0) list.Add(1060434, prop.ToString()); // lower reagent cost ~1_val~% if ((prop = Attributes.Luck) != 0) list.Add(1060436, prop.ToString()); // luck ~1_val~ if ((prop = Attributes.BonusMana) != 0) list.Add(1060439, prop.ToString()); // mana increase ~1_val~ if ((prop = Attributes.RegenMana) != 0) list.Add(1060440, prop.ToString()); // mana regeneration ~1_val~ if ((prop = Attributes.NightSight) != 0) list.Add(1060441); // night sight if ((prop = Attributes.ReflectPhysical) != 0) list.Add(1060442, prop.ToString()); // reflect physical damage ~1_val~% if ((prop = Attributes.RegenStam) != 0) list.Add(1060443, prop.ToString()); // stamina regeneration ~1_val~ if ((prop = Attributes.RegenHits) != 0) list.Add(1060444, prop.ToString()); // hit point regeneration ~1_val~ if ((prop = Attributes.SpellChanneling) != 0) list.Add(1060482); // spell channeling if ((prop = Attributes.SpellDamage) != 0) list.Add(1060483, prop.ToString()); // spell damage increase ~1_val~% if ((prop = Attributes.BonusStam) != 0) list.Add(1060484, prop.ToString()); // stamina increase ~1_val~ if ((prop = Attributes.BonusStr) != 0) list.Add(1060485, prop.ToString()); // strength bonus ~1_val~ if ((prop = Attributes.WeaponSpeed) != 0) list.Add(1060486, prop.ToString()); // swing speed increase ~1_val~% if (Core.ML && (prop = Attributes.IncreasedKarmaLoss) != 0) list.Add(1075210, prop.ToString()); // Increased Karma Loss ~1val~% list.Add(1042886, SpellCount.ToString()); // ~1_NUMBERS_OF_SPELLS~ Spells } public override void OnSingleClick(Mobile from) { base.OnSingleClick(from); if (m_Crafter != null) LabelTo(from, 1050043, m_Crafter.Name); // crafted by ~1_NAME~ LabelTo(from, 1042886, SpellCount.ToString()); } public override void OnDoubleClick(Mobile from) { Container pack = from.Backpack; if (Parent == from || pack != null && Parent == pack) DisplayTo(from); else from.SendLocalizedMessage( 500207); // The spellbook must be in your backpack (and not in a container within) to open. } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(5); // version writer.Write((byte)m_Quality); writer.Write(m_EngravedText); writer.Write(m_Crafter); writer.Write((int)m_Slayer); writer.Write((int)m_Slayer2); Attributes.Serialize(writer); SkillBonuses.Serialize(writer); writer.Write(m_Content); writer.Write(SpellCount); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 5: { m_Quality = (BookQuality)reader.ReadByte(); goto case 4; } case 4: { m_EngravedText = reader.ReadString(); goto case 3; } case 3: { m_Crafter = reader.ReadMobile(); goto case 2; } case 2: { m_Slayer = (SlayerName)reader.ReadInt(); m_Slayer2 = (SlayerName)reader.ReadInt(); goto case 1; } case 1: { Attributes = new AosAttributes(this, reader); SkillBonuses = new AosSkillBonuses(this, reader); goto case 0; } case 0: { m_Content = reader.ReadULong(); SpellCount = reader.ReadInt(); break; } } if (Attributes == null) Attributes = new AosAttributes(this); if (SkillBonuses == null) SkillBonuses = new AosSkillBonuses(this); if (Core.AOS && Parent is Mobile mobile) SkillBonuses.AddTo(mobile); int strBonus = Attributes.BonusStr; int dexBonus = Attributes.BonusDex; int intBonus = Attributes.BonusInt; if (Parent is Mobile m) { if (strBonus != 0 || dexBonus != 0 || intBonus != 0) { string modName = Serial.ToString(); if (strBonus != 0) m.AddStatMod(new StatMod(StatType.Str, modName + "Str", strBonus, TimeSpan.Zero)); if (dexBonus != 0) m.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero)); if (intBonus != 0) m.AddStatMod(new StatMod(StatType.Int, modName + "Int", intBonus, TimeSpan.Zero)); } m.CheckStatTimers(); } } } }