namespace Server.Items { public class SpellweavingBook : Spellbook { [Constructible] public SpellweavingBook(ulong content = 0) : base(content, 0x2D50) { Hue = 0x8A2; Layer = Layer.OneHanded; } public SpellweavingBook(Serial serial) : base(serial) { } public override SpellbookType SpellbookType => SpellbookType.Arcanist; public override int BookOffset => 600; public override int BookCount => 16; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }