using System; using System.Collections.Generic; using Server.ContextMenus; using Server.Mobiles; namespace Server.Items { [Flippable(0x27AA, 0x27F5)] public class Fukiya : Item, INinjaWeapon { private Poison m_Poison; private int m_PoisonCharges; private int m_UsesRemaining; [Constructible] public Fukiya() : base(0x27AA) { Weight = 4.0; Layer = Layer.OneHanded; } public Fukiya(Serial serial) : base(serial) { } public virtual int WrongAmmoMessage => 1063329; //You can only load fukiya darts public virtual int NoFreeHandMessage => 1063327; //You must have a free hand to use a fukiya. public virtual int EmptyWeaponMessage => 1063325; //You have no fukiya darts! public virtual int RecentlyUsedMessage => 1063326; //You are already using that fukiya. public virtual int FullWeaponMessage => 1063330; //You can only load fukiya darts public virtual int WeaponMinRange => 0; public virtual int WeaponMaxRange => 6; public virtual int WeaponDamage => Utility.RandomMinMax(4, 6); public Type AmmoType => typeof(FukiyaDarts); [CommandProperty(AccessLevel.GameMaster)] public int UsesRemaining { get => m_UsesRemaining; set { m_UsesRemaining = value; InvalidateProperties(); } } [CommandProperty(AccessLevel.GameMaster)] public Poison Poison { get => m_Poison; set { m_Poison = value; InvalidateProperties(); } } [CommandProperty(AccessLevel.GameMaster)] public int PoisonCharges { get => m_PoisonCharges; set { m_PoisonCharges = value; InvalidateProperties(); } } bool IUsesRemaining.ShowUsesRemaining { get => true; set { } } public void AttackAnimation(Mobile from, Mobile to) { if (from.Body.IsHuman && !from.Mounted) from.Animate(33, 2, 1, true, true, 0); from.PlaySound(0x223); from.MovingEffect(to, 0x2804, 5, 0, false, false); } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); list.Add(1060584, m_UsesRemaining.ToString()); // uses remaining: ~1_val~ if (m_Poison != null && m_PoisonCharges > 0) list.Add(1062412 + m_Poison.Level, m_PoisonCharges.ToString()); } public override void OnDoubleClick(Mobile from) { NinjaWeapon.AttemptShoot((PlayerMobile)from, this); } public override void GetContextMenuEntries(Mobile from, List list) { base.GetContextMenuEntries(from, list); if (IsChildOf(from)) { list.Add(new NinjaWeapon.LoadEntry(this, 6224)); list.Add(new NinjaWeapon.UnloadEntry(this, 6225)); } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); writer.Write(m_UsesRemaining); Poison.Serialize(m_Poison, writer); writer.Write(m_PoisonCharges); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 0: { m_UsesRemaining = reader.ReadInt(); m_Poison = Poison.Deserialize(reader); m_PoisonCharges = reader.ReadInt(); break; } } } } }