using System; using Server.Engines.Craft; namespace Server.Items { public class FukiyaDarts : Item, ICraftable, INinjaAmmo { private Poison m_Poison; private int m_PoisonCharges; private int m_UsesRemaining; [Constructible] public FukiyaDarts(int amount = 1) : base(0x2806) { Weight = 1.0; m_UsesRemaining = amount; } public FukiyaDarts(Serial serial) : base(serial) { } public int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue) { if (quality == 2) UsesRemaining *= 2; return quality; } [CommandProperty(AccessLevel.GameMaster)] public int UsesRemaining { get => m_UsesRemaining; set { m_UsesRemaining = value; InvalidateProperties(); } } [CommandProperty(AccessLevel.GameMaster)] public Poison Poison { get => m_Poison; set { m_Poison = value; InvalidateProperties(); } } [CommandProperty(AccessLevel.GameMaster)] public int PoisonCharges { get => m_PoisonCharges; set { m_PoisonCharges = value; InvalidateProperties(); } } bool IUsesRemaining.ShowUsesRemaining { get => true; set { } } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); list.Add(1060584, m_UsesRemaining.ToString()); // uses remaining: ~1_val~ if (m_Poison != null && m_PoisonCharges > 0) list.Add(1062412 + m_Poison.Level, m_PoisonCharges.ToString()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version writer.Write(m_UsesRemaining); Poison.Serialize(m_Poison, writer); writer.Write(m_PoisonCharges); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 0: { m_UsesRemaining = reader.ReadInt(); m_Poison = Poison.Deserialize(reader); m_PoisonCharges = reader.ReadInt(); break; } } } } }