using Server.Mobiles; namespace Server.Items { public class GlassblowingBook : Item { [Constructible] public GlassblowingBook() : base(0xFF4) { Weight = 1.0; } public GlassblowingBook(Serial serial) : base(serial) { } public override string DefaultName => "Crafting Glass With Glassblowing"; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } public override void OnDoubleClick(Mobile from) { PlayerMobile pm = from as PlayerMobile; if (!IsChildOf(from.Backpack)) { from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it. } else if (pm == null || from.Skills.Alchemy.Base < 100.0) { pm.SendMessage("Only a Grandmaster Alchemist can learn from this book."); } else if (pm.Glassblowing) { pm.SendMessage("You have already learned this information."); } else { pm.Glassblowing = true; pm.SendMessage( "You have learned to make items from glass. You will need to find miners to mine find sand for you to make these items."); Delete(); } } } }