using Server.Mobiles; namespace Server.Items { public class SandMiningBook : Item { [Constructible] public SandMiningBook() : base(0xFF4) { Weight = 1.0; } public SandMiningBook(Serial serial) : base(serial) { } public override string DefaultName => "Find Glass-Quality Sand"; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } public override void OnDoubleClick(Mobile from) { PlayerMobile pm = from as PlayerMobile; if (!IsChildOf(from.Backpack)) { from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it. } else if (pm == null || from.Skills.Mining.Base < 100.0) { pm.SendMessage("Only a Grandmaster Miner can learn from this book."); } else if (pm.SandMining) { pm.SendMessage("You have already learned this information."); } else { pm.SandMining = true; pm.SendMessage( "You have learned how to mine fine sand. Target sand areas when mining to look for fine sand."); Delete(); } } } }